Seedot
Grass
Best attacking moveset: Bullet Seed and Grass Knot, worth 4.5 damage per second against a neutral target.
Best moveset
Seedot can learn 6 combinations. Bullet Seed with Grass Knot does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bullet Seed | Grass | 7 | 1.0s | +13 |
| Quick Attack | Normal | 10 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Foul Play | Dark | 70 | 2.0s | -50 |
| Grass Knot | Grass | 90 | 2.5s | -50 |
Shiny


Yes. Shiny Seedot has been released. Players have found it from: wild, research, photobomb.
Evolution family
Numbers
| Max CP | 676 at level 50, 598 at level 40 |
|---|---|
| Raid catch | 342 CP at level 20, or 427 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 307 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 71 attack · 77 defense · 120 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.51 m and 4 kg |
Best moveset against each type
Seedot does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Bullet Seed + Grass Knot | 7.0 |
| Rock | Bullet Seed + Grass Knot | 7.0 |
| Water | Bullet Seed + Grass Knot | 7.0 |
| Ghost | Bullet Seed + Foul Play | 5.1 |
| Psychic | Bullet Seed + Foul Play | 5.1 |
| Normal | Bullet Seed + Grass Knot | 4.5 |
| Fighting | Bullet Seed + Grass Knot | 4.5 |
| Electric | Bullet Seed + Grass Knot | 4.5 |
| Ice | Bullet Seed + Grass Knot | 4.5 |
| Dark | Bullet Seed + Grass Knot | 4.5 |
| Fairy | Bullet Seed + Grass Knot | 4.5 |
| Quick Attack + Foul Play | 3.7 | |
| Poison | Quick Attack + Foul Play | 3.7 |
| Bug | Quick Attack + Foul Play | 3.7 |
| Steel | Quick Attack + Foul Play | 3.7 |
| Fire | Quick Attack + Foul Play | 3.7 |
| Grass | Quick Attack + Foul Play | 3.7 |
| Dragon | Quick Attack + Foul Play | 3.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Seedot is actually for.
Counters: what beats Seedot
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 79.1 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 67.6 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 65.7 | |
| BugFighting | Bug Bite + Bug Buzz | 61.6 | |
| Dragon | Fire Fang + Fly | 60.6 | |
| GhostFire | Fire Spin + Overheat | 60.1 | |
| Fire | Fire Spin + Fly | 59.6 | |
| Fire | Fire Spin + Pyroball | 59.3 | |
| Fairy | Fairy Wind + Fly | 59.0 | |
| BugFire | Fire Spin + Overheat | 58.6 |
Ranked by damage per second against Seedot's own defense, at level 40 with a 15 attack IV, one per evolution family.


