Seviper
Poison
Best attacking moveset: Poison Jab and Crunch, worth 9.1 damage per second against a neutral target.
Best moveset
Seviper can learn 6 combinations. Poison Jab with Crunch does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Iron Tail | Steel | 14 | 1.0s | +6 |
| Poison Jab | Poison | 13 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Crunch | Dark | 65 | 3.0s | -33 |
| Poison Fang | Poison | 30 | 1.5s | -33 |
| Wrap | Normal | 60 | 3.0s | -33 |
Shiny


Yes. Shiny Seviper has been released. Players have found it from: wild, raid, research, photobomb.
Numbers
| Max CP | 2,380 at level 50, 2,105 at level 40 |
|---|---|
| Raid catch | 1,203 CP at level 20, or 1,504 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,137 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 196 attack · 118 defense · 177 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 2.69 m and 52.5 kg |
Best moveset against each type
Seviper does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Grass, Fairy, Psychic.
| Against | Best moveset | DPS |
|---|---|---|
| Grass | Poison Jab + Poison Fang | 13.7 |
| Fairy | Poison Jab + Poison Fang | 13.7 |
| Psychic | Poison Jab + Crunch | 11.8 |
| Ice | Iron Tail + Poison Fang | 11.1 |
| Rock | Iron Tail + Crunch | 10.8 |
| Ghost | Iron Tail + Crunch | 10.3 |
| Normal | Poison Jab + Crunch | 9.1 |
| Poison Jab + Crunch | 9.1 | |
| Bug | Poison Jab + Crunch | 9.1 |
| Fire | Poison Jab + Crunch | 9.1 |
| Water | Poison Jab + Crunch | 9.1 |
| Electric | Poison Jab + Crunch | 9.1 |
| Dragon | Poison Jab + Crunch | 9.1 |
| Fighting | Poison Jab + Poison Fang | 9.0 |
| Dark | Poison Jab + Poison Fang | 9.0 |
| Poison | Iron Tail + Crunch | 8.2 |
| Ground | Iron Tail + Crunch | 8.2 |
| Steel | Iron Tail + Crunch | 6.9 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Seviper is actually for.
Counters: what beats Seviper
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Psychic | Confusion + Psystrike Legacy | 47.1 | |
| Psychic | Confusion + Psychic Legacy | 40.2 | |
| Ground | Mud Shot + Precipice Blades Legacy | 39.0 | |
| Psychic | Confusion + Futuresight | 39.0 | |
| PsychicGhost | Confusion + Psychic | 38.8 | |
| Psychic | Confusion + Psychic | 38.8 | |
| Normal | Zen Headbutt + Crush Grip Legacy | 38.8 | |
| PsychicGhost | Confusion + Psychic | 38.0 | |
| PsychicFairy | Confusion + Futuresight | 37.5 | |
| DragonPsychic | Zen Headbutt + Psychic | 37.3 |
Ranked by damage per second against Seviper's own defense, at level 40 with a 15 attack IV, one per evolution family.