Shieldon
RockSteel
Best attacking moveset: Iron Tail and Heavy Slam, worth 4.9 damage per second against a neutral target.
Best moveset
Shieldon can learn 6 combinations. Iron Tail with Heavy Slam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Iron Tail | Steel | 14 | 1.0s | +6 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ancient Power | Rock | 70 | 3.5s | -33 |
| Heavy Slam | Steel | 70 | 2.0s | -50 |
| Rock Tomb | Rock | 65 | 3.0s | -50 |
Shiny


Yes. Shiny Shieldon has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 1,007 at level 50, 890 at level 40 |
|---|---|
| Raid catch | 509 CP at level 20, or 636 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 465 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 76 attack · 195 defense · 102 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 75,000 Stardust and 75 Candy |
| Buddy distance | 5 km per Candy |
| Purify a Shadow one | 5,000 Stardust and 5 Candy |
| Size | 0.5 m and 57 kg |
Best moveset against each type
Shieldon does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Rock, Ice, Fairy.
| Against | Best moveset | DPS |
|---|---|---|
| Rock | Iron Tail + Heavy Slam | 7.5 |
| Ice | Iron Tail + Heavy Slam | 7.5 |
| Fairy | Iron Tail + Heavy Slam | 7.5 |
| Iron Tail + Ancient Power | 5.4 | |
| Bug | Iron Tail + Ancient Power | 5.4 |
| Fire | Tackle + Ancient Power | 4.9 |
| Normal | Iron Tail + Heavy Slam | 4.9 |
| Fighting | Iron Tail + Heavy Slam | 4.9 |
| Poison | Iron Tail + Heavy Slam | 4.9 |
| Ground | Iron Tail + Heavy Slam | 4.9 |
| Ghost | Iron Tail + Heavy Slam | 4.9 |
| Grass | Iron Tail + Heavy Slam | 4.9 |
| Psychic | Iron Tail + Heavy Slam | 4.9 |
| Dragon | Iron Tail + Heavy Slam | 4.9 |
| Dark | Iron Tail + Heavy Slam | 4.9 |
| Water | Iron Tail + Ancient Power | 3.7 |
| Electric | Iron Tail + Ancient Power | 3.7 |
| Steel | Iron Tail + Heavy Slam | 3.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Shieldon is actually for.
Counters: what beats Shieldon
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 47.0 | |
| BugFighting | Low Kick + Focus Blast | 43.0 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 42.9 | |
| FireFighting | Counter + Aura Sphere | 42.5 | |
| Ground | Mud Shot + Precipice Blades Legacy | 39.6 | |
| Fighting | Force Palm + Focus Blast | 39.2 | |
| WaterFighting | Low Kick + Sacred Sword | 38.8 | |
| GrassFighting | Force Palm + Dynamic Punch | 38.7 | |
| Fighting | Counter + Dynamic Punch | 38.4 | |
| GroundSteel | Mud Slap + Earthquake | 37.6 |
Ranked by damage per second against Shieldon's own defense, at level 40 with a 15 attack IV, one per evolution family.

