Shroomish
Grass
Best attacking moveset: Bullet Seed and Grass Knot, worth 4.7 damage per second against a neutral target.
Best moveset
Shroomish can learn 6 combinations. Bullet Seed with Grass Knot does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bullet Seed | Grass | 7 | 1.0s | +13 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Grass Knot | Grass | 90 | 2.5s | -50 |
| Seed Bomb | Grass | 55 | 2.0s | -33 |
Shiny


Yes. Shiny Shroomish has been released. Players have found it from: wild, research, photobomb.
Evolution family
Numbers
| Max CP | 916 at level 50, 810 at level 40 |
|---|---|
| Raid catch | 463 CP at level 20, or 578 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 421 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 74 attack · 110 defense · 155 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.41 m and 4.5 kg |
Best moveset against each type
Shroomish does not have one best moveset, it has 1. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Bullet Seed + Grass Knot | 7.2 |
| Rock | Bullet Seed + Grass Knot | 7.2 |
| Water | Bullet Seed + Grass Knot | 7.2 |
| Normal | Bullet Seed + Grass Knot | 4.7 |
| Fighting | Bullet Seed + Grass Knot | 4.7 |
| Ghost | Bullet Seed + Grass Knot | 4.7 |
| Electric | Bullet Seed + Grass Knot | 4.7 |
| Psychic | Bullet Seed + Grass Knot | 4.7 |
| Ice | Bullet Seed + Grass Knot | 4.7 |
| Dark | Bullet Seed + Grass Knot | 4.7 |
| Fairy | Bullet Seed + Grass Knot | 4.7 |
| Bullet Seed + Grass Knot | 3.4 | |
| Poison | Bullet Seed + Grass Knot | 3.4 |
| Bug | Bullet Seed + Grass Knot | 3.4 |
| Steel | Bullet Seed + Grass Knot | 3.4 |
| Fire | Bullet Seed + Grass Knot | 3.4 |
| Grass | Bullet Seed + Grass Knot | 3.4 |
| Dragon | Bullet Seed + Grass Knot | 3.4 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Shroomish is actually for.
Counters: what beats Shroomish
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 58.2 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 49.8 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 48.3 | |
| BugFighting | Bug Bite + Bug Buzz | 45.3 | |
| Dragon | Fire Fang + Fly | 44.6 | |
| GhostFire | Fire Spin + Overheat | 44.2 | |
| Fire | Fire Spin + Fly | 43.9 | |
| Fire | Fire Spin + Pyroball | 43.6 | |
| Fairy | Fairy Wind + Fly | 43.4 | |
| BugFire | Fire Spin + Overheat | 43.2 |
Ranked by damage per second against Shroomish's own defense, at level 40 with a 15 attack IV, one per evolution family.

