Simisage
Grass
Best attacking moveset: Vine Whip and Grass Knot, worth 12.4 damage per second against a neutral target.
Best moveset
Simisage can learn 6 combinations. Vine Whip with Grass Knot does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bite | Dark | 6 | 0.5s | +4 |
| Vine Whip | Grass | 6 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Crunch | Dark | 65 | 3.0s | -33 |
| Grass Knot | Grass | 90 | 2.5s | -50 |
| Solar Beam | Grass | 180 | 5.0s | -100 |
Shiny


Yes. Shiny Simisage has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,657 at level 50, 2,350 at level 40 |
|---|---|
| Raid catch | 1,343 CP at level 20, or 1,679 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,273 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 206 attack · 133 defense · 181 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Size | 1.1 m and 30.5 kg |
Best moveset against each type
Simisage does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Vine Whip + Grass Knot | 19.2 |
| Rock | Vine Whip + Grass Knot | 19.2 |
| Water | Vine Whip + Grass Knot | 19.2 |
| Ghost | Bite + Grass Knot | 13.2 |
| Psychic | Bite + Grass Knot | 13.2 |
| Normal | Vine Whip + Grass Knot | 12.4 |
| Fighting | Vine Whip + Grass Knot | 12.4 |
| Electric | Vine Whip + Grass Knot | 12.4 |
| Ice | Vine Whip + Grass Knot | 12.4 |
| Dark | Vine Whip + Grass Knot | 12.4 |
| Fairy | Vine Whip + Grass Knot | 12.4 |
| Vine Whip + Grass Knot | 8.4 | |
| Poison | Vine Whip + Grass Knot | 8.4 |
| Bug | Vine Whip + Grass Knot | 8.4 |
| Steel | Vine Whip + Grass Knot | 8.4 |
| Fire | Vine Whip + Grass Knot | 8.4 |
| Grass | Vine Whip + Grass Knot | 8.4 |
| Dragon | Vine Whip + Grass Knot | 8.4 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Simisage is actually for.
Counters: what beats Simisage
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 49.2 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 42.0 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 40.8 | |
| BugFighting | Bug Bite + Bug Buzz | 38.3 | |
| Dragon | Fire Fang + Fly | 37.6 | |
| GhostFire | Fire Spin + Overheat | 37.4 | |
| Fire | Fire Spin + Fly | 37.0 | |
| Fire | Fire Spin + Pyroball | 36.9 | |
| Fairy | Fairy Wind + Fly | 36.7 | |
| BugFire | Fire Spin + Overheat | 36.5 |
Ranked by damage per second against Simisage's own defense, at level 40 with a 15 attack IV, one per evolution family.

