Swinub
IceGround
Best attacking moveset: Tackle and Rock Slide, worth 5.1 damage per second against a neutral target.
Best moveset
Swinub can learn 6 combinations. Tackle with Rock Slide does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Powder Snow | Ice | 6 | 1.0s | +15 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Body Slam | Normal | 50 | 2.0s | -33 |
| Icy Wind | Ice | 65 | 3.5s | -33 |
| Rock Slide | Rock | 75 | 2.5s | -50 |
Shiny


Yes. Shiny Swinub has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 837 at level 50, 741 at level 40 |
|---|---|
| Raid catch | 423 CP at level 20, or 529 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 384 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 90 attack · 69 defense · 137 stamina |
What it costs
| Candy to evolve | 50 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.41 m and 6.5 kg |
Best moveset against each type
Swinub does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Bug, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Powder Snow + Rock Slide | 6.5 | |
| Bug | Tackle + Rock Slide | 6.4 |
| Fire | Tackle + Rock Slide | 6.4 |
| Ice | Tackle + Rock Slide | 6.4 |
| Ground | Powder Snow + Icy Wind | 6.2 |
| Grass | Powder Snow + Icy Wind | 6.2 |
| Dragon | Powder Snow + Icy Wind | 6.2 |
| Normal | Tackle + Rock Slide | 5.1 |
| Poison | Tackle + Rock Slide | 5.1 |
| Water | Tackle + Rock Slide | 5.1 |
| Electric | Tackle + Rock Slide | 5.1 |
| Psychic | Tackle + Rock Slide | 5.1 |
| Dark | Tackle + Rock Slide | 5.1 |
| Fairy | Tackle + Rock Slide | 5.1 |
| Fighting | Tackle + Body Slam | 4.8 |
| Rock | Powder Snow + Rock Slide | 4.2 |
| Ghost | Powder Snow + Rock Slide | 4.2 |
| Steel | Powder Snow + Rock Slide | 3.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Swinub is actually for.
Counters: what beats Swinub
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 86.6 | |
| FightingSteel | Force Palm + Aura Sphere Legacy | 73.5 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 71.9 | |
| GrassSteel | Razor Leaf + Leaf Blade | 70.3 | |
| BugFighting | Low Kick + Focus Blast | 67.2 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 67.0 | |
| FireFighting | Counter + Aura Sphere | 66.4 | |
| GhostFire | Fire Spin + Overheat | 65.8 | |
| Fire | Fire Spin + Pyroball | 64.9 | |
| BugFire | Fire Spin + Overheat | 64.2 |
Ranked by damage per second against Swinub's own defense, at level 40 with a 15 attack IV, one per evolution family.


