Tandemaus
Normal
Best attacking moveset: Take Down and Play Rough, worth 4.5 damage per second against a neutral target.
Best moveset
Tandemaus can learn 9 combinations. Take Down with Play Rough does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bullet Seed | Grass | 7 | 1.0s | +13 |
| Mud Shot | Ground | 4 | 0.5s | +6 |
| Take Down | Normal | 7 | 1.0s | +8 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Crunch | Dark | 65 | 3.0s | -33 |
| Play Rough | Fairy | 90 | 3.0s | -50 |
| Swift | Normal | 65 | 3.0s | -50 |
Shiny


Yes. Shiny Tandemaus has been released. Players have found it from: wild, research, photobomb.
Evolution family
Numbers
| Max CP | 1,008 at level 50, 891 at level 40 |
|---|---|
| Raid catch | 509 CP at level 20, or 636 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 467 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 98 attack · 90 defense · 137 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 1 km per Candy |
| Size | 0.3 m and 1.8 kg |
Best moveset against each type
Tandemaus does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Dragon, Dark.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Bullet Seed + Play Rough | 6.4 |
| Dragon | Bullet Seed + Play Rough | 6.4 |
| Dark | Bullet Seed + Play Rough | 6.4 |
| Ghost | Bullet Seed + Crunch | 5.6 |
| Psychic | Bullet Seed + Crunch | 5.6 |
| Rock | Mud Shot + Play Rough | 5.5 |
| Electric | Mud Shot + Play Rough | 5.5 |
| Poison | Mud Shot + Swift | 5.1 |
| Fire | Mud Shot + Swift | 5.1 |
| Ground | Bullet Seed + Play Rough | 5.0 |
| Water | Bullet Seed + Play Rough | 5.0 |
| Steel | Mud Shot + Crunch | 4.9 |
| Normal | Take Down + Play Rough | 4.5 |
| Take Down + Play Rough | 4.5 | |
| Bug | Take Down + Play Rough | 4.5 |
| Grass | Take Down + Play Rough | 4.5 |
| Ice | Take Down + Play Rough | 4.5 |
| Fairy | Take Down + Play Rough | 4.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Tandemaus is actually for.
Counters: what beats Tandemaus
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 58.8 | |
| BugFighting | Low Kick + Focus Blast | 53.8 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 53.6 | |
| FireFighting | Counter + Aura Sphere | 53.1 | |
| GrassSteel | Fury Cutter + Sacred Sword | 50.7 | |
| Fighting | Force Palm + Focus Blast | 49.0 | |
| WaterFighting | Low Kick + Sacred Sword | 48.5 | |
| GrassFighting | Force Palm + Dynamic Punch | 48.4 | |
| Fighting | Counter + Dynamic Punch | 48.0 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 47.7 |
Ranked by damage per second against Tandemaus's own defense, at level 40 with a 15 attack IV, one per evolution family.

