Tapu Koko
ElectricFairy
Best attacking moveset: Volt Switch and Natures Madness, worth 15.3 damage per second against a neutral target.
Best moveset
Tapu Koko can learn 10 combinations. Volt Switch with Natures Madness does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
That set is legacy. Natures Madness is only obtainable with an Elite TM or from the event that gave it out, so the Tapu Koko you catch today cannot learn it. The best set it can learn now is Volt Switch and Brave Bird, worth 13.3 damage per second.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Quick Attack | Normal | 10 | 1.0s | +13 |
| Volt Switch | Electric | 13 | 1.5s | +20 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Brave Bird | 130 | 2.0s | -100 | |
| Dazzling Gleam | Fairy | 100 | 3.5s | -50 |
| Thunder | Electric | 100 | 2.5s | -100 |
| Thunderbolt | Electric | 80 | 2.5s | -50 |
| Natures Madness Legacy | Fairy | 90 | 2.0s | -50 |
Shiny


Yes. Shiny Tapu Koko has been released. Players have found it from: wild, raid, research, photobomb.
Numbers
| Max CP | 3,582 at level 50, 3,168 at level 40 |
|---|---|
| Raid catch | 1,810 CP at level 20, or 2,263 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,730 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 250 attack · 181 defense · 172 stamina |
What it costs
| Second charged move | 100,000 Stardust and 100 Candy |
|---|---|
| Buddy distance | 20 km per Candy |
| Size | 1.8 m and 20.5 kg |
Best moveset against each type
Tapu Koko does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Dark, Dragon.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Volt Switch + Natures Madness | 21.9 |
| Dark | Volt Switch + Natures Madness | 21.9 |
| Dragon | Quick Attack + Natures Madness | 21.2 |
| Volt Switch + Thunderbolt | 20.4 | |
| Water | Volt Switch + Thunderbolt | 20.4 |
| Bug | Volt Switch + Brave Bird | 18.1 |
| Grass | Quick Attack + Brave Bird | 17.3 |
| Normal | Volt Switch + Natures Madness | 15.3 |
| Rock | Volt Switch + Natures Madness | 15.3 |
| Ghost | Volt Switch + Natures Madness | 15.3 |
| Psychic | Volt Switch + Natures Madness | 15.3 |
| Ice | Volt Switch + Natures Madness | 15.3 |
| Fairy | Volt Switch + Natures Madness | 15.3 |
| Ground | Quick Attack + Natures Madness | 14.7 |
| Electric | Quick Attack + Natures Madness | 14.7 |
| Poison | Volt Switch + Brave Bird | 13.3 |
| Fire | Volt Switch + Brave Bird | 13.3 |
| Steel | Volt Switch + Thunderbolt | 13.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Tapu Koko is actually for.
Counters: what beats Tapu Koko
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| PoisonDragon | Poison Jab + Sludge Bomb | 28.0 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 26.6 | |
| Ground | Mud Shot + Precipice Blades Legacy | 26.5 | |
| RockPoison | Poison Jab + Sludge Bomb | 25.2 | |
| GroundSteel | Mud Slap + Earthquake | 25.2 | |
| IceGround | Mud Slap + High Horsepower | 24.7 | |
| GrassPoison | Poison Jab + Sludge Bomb | 24.7 | |
| PoisonPsychic | Poison Jab + Sludge Bomb | 24.2 | |
| Normal | Hidden Power + Crush Grip Legacy | 23.9 | |
| GroundRock | Mud Slap + Earthquake | 23.9 |
Ranked by damage per second against Tapu Koko's own defense, at level 40 with a 15 attack IV, one per evolution family.