Veluza
WaterPsychic
Best attacking moveset: Zen Headbutt and Drill Run, worth 9.2 damage per second against a neutral target.
Best moveset
Veluza can learn 8 combinations. Zen Headbutt with Drill Run does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ice Fang | Ice | 12 | 1.5s | +20 |
| Zen Headbutt | Psychic | 11 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Crunch | Dark | 65 | 3.0s | -33 |
| Drill Run | Ground | 85 | 3.0s | -50 |
| Psychic Fangs | Psychic | 25 | 1.0s | -33 |
| Water Pulse | Water | 65 | 3.0s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 2,754 at level 50, 2,436 at level 40 |
|---|---|
| Raid catch | 1,392 CP at level 20, or 1,740 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,321 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 196 attack · 139 defense · 207 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 2.5 m and 90 kg |
Best moveset against each type
Veluza does not have one best moveset, it has 7. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Poison, Fighting, Ground.
| Against | Best moveset | DPS |
|---|---|---|
| Poison | Zen Headbutt + Drill Run | 13.9 |
| Fighting | Zen Headbutt + Psychic Fangs | 12.8 |
| Ground | Ice Fang + Water Pulse | 11.9 |
| Rock | Zen Headbutt + Drill Run | 11.9 |
| Fire | Zen Headbutt + Drill Run | 11.9 |
| Electric | Zen Headbutt + Drill Run | 11.9 |
| Ghost | Zen Headbutt + Crunch | 11.2 |
| Steel | Ice Fang + Drill Run | 10.8 |
| Psychic | Ice Fang + Crunch | 10.8 |
| Dragon | Ice Fang + Drill Run | 9.3 |
| Normal | Zen Headbutt + Drill Run | 9.2 |
| Water | Zen Headbutt + Drill Run | 9.2 |
| Ice | Zen Headbutt + Drill Run | 9.2 |
| Fairy | Zen Headbutt + Drill Run | 9.2 |
| Zen Headbutt + Water Pulse | 8.9 | |
| Bug | Zen Headbutt + Water Pulse | 8.9 |
| Grass | Zen Headbutt + Crunch | 8.5 |
| Dark | Ice Fang + Drill Run | 8.1 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Veluza is actually for.
Counters: what beats Veluza
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 44.8 | |
| GrassSteel | Fury Cutter + Leaf Blade | 38.7 | |
| Electric | Volt Switch + Plasma Fists | 38.5 | |
| FireGhost | Astonish + Shadow Ball | 38.1 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 37.6 | |
| Electric | Thunder Shock + Discharge | 37.1 | |
| BugFighting | Bug Bite + Bug Buzz | 36.8 | |
| Dark | Snarl + Shadow Ball | 34.3 | |
| GhostFire | Hex + Shadow Ball | 34.0 | |
| GhostPoison | Lick + Shadow Ball Legacy | 34.0 |
Ranked by damage per second against Veluza's own defense, at level 40 with a 15 attack IV, one per evolution family.