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Wooloo
#831

Wooloo

Normal

Best attacking moveset: Tackle and Wild Charge, worth 5.1 damage per second against a neutral target.

Best moveset

Wooloo can learn 6 combinations. Tackle with Wild Charge does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFighting
Strongly resistsGhost
Fast attackTypePowerDurationEnergy
TackleNormal50.5s+5
Take DownNormal71.0s+8
Charged attackTypePowerDurationEnergy
PaybackDark952.0s-100
StompNormal501.5s-50
Wild ChargeElectric902.5s-50

Shiny

Wooloo
Normal
Shiny Wooloo
Shiny

Yes. Shiny Wooloo has been released. Players have found it from: wild, research, photobomb.

Evolution family

Numbers

Max CP798 at level 50, 706 at level 40
Raid catch403 CP at level 20, or 504 if weather boosted (perfect IVs)
Lowest possible raid catch366 CP. Raid encounters can't roll below 10/10/10
Base stats76 attack · 97 defense · 123 stamina

What it costs

Second charged move10,000 Stardust and 25 Candy
Buddy distance3 km per Candy
Size0.6 m and 6 kg

Best moveset against each type

Wooloo does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Psychic.

AgainstBest movesetDPS
FlyingTackle + Wild Charge6.5
WaterTackle + Wild Charge6.5
PsychicTackle + Payback5.9
NormalTackle + Wild Charge5.1
FightingTackle + Wild Charge5.1
PoisonTackle + Wild Charge5.1
BugTackle + Wild Charge5.1
FireTackle + Wild Charge5.1
IceTackle + Wild Charge5.1
DarkTackle + Wild Charge5.1
FairyTackle + Wild Charge5.1
GroundTackle + Stomp4.9
GrassTackle + Stomp4.9
ElectricTackle + Stomp4.9
DragonTackle + Stomp4.9
GhostTackle + Payback4.2
RockTackle + Wild Charge3.7
SteelTackle + Wild Charge3.7

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Wooloo is actually for.

Counters: what beats Wooloo

AttackerTypeMovesetDPS
LucarioFightingSteelForce Palm + Aura Sphere Legacy55.1
PheromosaBugFightingLow Kick + Focus Blast50.4
TerrakionRockFightingDouble Kick + Sacred Sword Legacy50.2
BlazikenFireFightingCounter + Aura Sphere49.8
KartanaGrassSteelFury Cutter + Sacred Sword47.5
ConkeldurrFightingForce Palm + Focus Blast45.9
KeldeoWaterFightingLow Kick + Sacred Sword45.5
BreloomGrassFightingForce Palm + Dynamic Punch45.4
UrshifuFightingCounter + Dynamic Punch45.0
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy44.7

Ranked by damage per second against Wooloo's own defense, at level 40 with a 15 attack IV, one per evolution family.