Wooloo
Normal
Best attacking moveset: Tackle and Wild Charge, worth 5.1 damage per second against a neutral target.
Best moveset
Wooloo can learn 6 combinations. Tackle with Wild Charge does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Tackle | Normal | 5 | 0.5s | +5 |
| Take Down | Normal | 7 | 1.0s | +8 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Payback | Dark | 95 | 2.0s | -100 |
| Stomp | Normal | 50 | 1.5s | -50 |
| Wild Charge | Electric | 90 | 2.5s | -50 |
Shiny


Yes. Shiny Wooloo has been released. Players have found it from: wild, research, photobomb.
Evolution family
Numbers
| Max CP | 798 at level 50, 706 at level 40 |
|---|---|
| Raid catch | 403 CP at level 20, or 504 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 366 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 76 attack · 97 defense · 123 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.6 m and 6 kg |
Best moveset against each type
Wooloo does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Psychic.
| Against | Best moveset | DPS |
|---|---|---|
| Tackle + Wild Charge | 6.5 | |
| Water | Tackle + Wild Charge | 6.5 |
| Psychic | Tackle + Payback | 5.9 |
| Normal | Tackle + Wild Charge | 5.1 |
| Fighting | Tackle + Wild Charge | 5.1 |
| Poison | Tackle + Wild Charge | 5.1 |
| Bug | Tackle + Wild Charge | 5.1 |
| Fire | Tackle + Wild Charge | 5.1 |
| Ice | Tackle + Wild Charge | 5.1 |
| Dark | Tackle + Wild Charge | 5.1 |
| Fairy | Tackle + Wild Charge | 5.1 |
| Ground | Tackle + Stomp | 4.9 |
| Grass | Tackle + Stomp | 4.9 |
| Electric | Tackle + Stomp | 4.9 |
| Dragon | Tackle + Stomp | 4.9 |
| Ghost | Tackle + Payback | 4.2 |
| Rock | Tackle + Wild Charge | 3.7 |
| Steel | Tackle + Wild Charge | 3.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Wooloo is actually for.
Counters: what beats Wooloo
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 55.1 | |
| BugFighting | Low Kick + Focus Blast | 50.4 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 50.2 | |
| FireFighting | Counter + Aura Sphere | 49.8 | |
| GrassSteel | Fury Cutter + Sacred Sword | 47.5 | |
| Fighting | Force Palm + Focus Blast | 45.9 | |
| WaterFighting | Low Kick + Sacred Sword | 45.5 | |
| GrassFighting | Force Palm + Dynamic Punch | 45.4 | |
| Fighting | Counter + Dynamic Punch | 45.0 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 44.7 |
Ranked by damage per second against Wooloo's own defense, at level 40 with a 15 attack IV, one per evolution family.

