Alomomola
Water
Best attacking moveset: Waterfall and Hydro Pump, worth 7.9 damage per second against a neutral target.
Best moveset
Alomomola can learn 6 combinations. Waterfall with Hydro Pump does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Hidden Power | Normal | 15 | 1.5s | +15 |
| Waterfall | Water | 13 | 1.0s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Blizzard | Ice | 130 | 3.0s | -100 |
| Hydro Pump | Water | 135 | 3.5s | -100 |
| Psychic | Psychic | 95 | 3.0s | -50 |
Shiny


Yes. Shiny Alomomola has been released. Players have found it from: wild, raid, research, photobomb.
Numbers
| Max CP | 2,452 at level 50, 2,169 at level 40 |
|---|---|
| Raid catch | 1,239 CP at level 20, or 1,549 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,170 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 138 attack · 131 defense · 338 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 75,000 Stardust and 75 Candy |
| Buddy distance | 5 km per Candy |
| Size | 1.2 m and 31.6 kg |
Best moveset against each type
Alomomola does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Waterfall + Hydro Pump | 12.2 |
| Rock | Waterfall + Hydro Pump | 12.2 |
| Fire | Waterfall + Hydro Pump | 12.2 |
| Fighting | Waterfall + Psychic | 9.4 |
| Poison | Waterfall + Psychic | 9.4 |
| Waterfall + Blizzard | 9.0 | |
| Grass | Hidden Power + Blizzard | 8.5 |
| Dragon | Hidden Power + Blizzard | 8.5 |
| Normal | Waterfall + Hydro Pump | 7.9 |
| Bug | Waterfall + Hydro Pump | 7.9 |
| Ghost | Waterfall + Hydro Pump | 7.9 |
| Steel | Waterfall + Hydro Pump | 7.9 |
| Electric | Waterfall + Hydro Pump | 7.9 |
| Psychic | Waterfall + Hydro Pump | 7.9 |
| Ice | Waterfall + Hydro Pump | 7.9 |
| Dark | Waterfall + Hydro Pump | 7.9 |
| Fairy | Waterfall + Hydro Pump | 7.9 |
| Water | Hidden Power + Psychic | 6.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Alomomola is actually for.
Counters: what beats Alomomola
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 47.2 | |
| Electric | Volt Switch + Plasma Fists | 40.6 | |
| GrassSteel | Razor Leaf + Leaf Blade | 40.4 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 39.6 | |
| Electric | Thunder Shock + Discharge | 39.2 | |
| GrassPoison | Magical Leaf + Leaf Storm | 34.5 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 34.3 | |
| Psychic | Charge Beam + Thunderbolt | 34.1 | |
| Electric | Thunder Shock + Wild Charge | 33.9 | |
| DarkGrass | Vine Whip + Power Whip | 33.8 |
Ranked by damage per second against Alomomola's own defense, at level 40 with a 15 attack IV, one per evolution family.