Bidoof
Normal
Best attacking moveset: Tackle and Hyper Fang, worth 5.5 damage per second against a neutral target.
Best moveset
Bidoof can learn 14 combinations. Tackle with Hyper Fang does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Tackle | Normal | 5 | 0.5s | +5 |
| Take Down | Normal | 7 | 1.0s | +8 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Crunch | Dark | 65 | 3.0s | -33 |
| Grass Knot | Grass | 90 | 2.5s | -50 |
| Hyper Fang | Normal | 80 | 2.5s | -50 |
| Ice Beam Legacy | Ice | 95 | 3.5s | -50 |
| Shadow Ball Legacy | Ghost | 100 | 3.0s | -50 |
| Super Power Legacy | Fighting | 85 | 3.0s | -50 |
| Thunderbolt Legacy | Electric | 80 | 2.5s | -50 |
Shiny


Yes. Shiny Bidoof has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 815 at level 50, 721 at level 40 |
|---|---|
| Raid catch | 412 CP at level 20, or 515 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 373 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 80 attack · 73 defense · 153 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 10,000 Stardust and 25 Candy |
| Buddy distance | 1 km per Candy |
| Purify a Shadow one | 1,000 Stardust and 1 Candy |
| Size | 0.5 m and 20 kg |
Best moveset against each type
Bidoof does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Water, Psychic.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Tackle + Grass Knot | 6.8 |
| Water | Tackle + Grass Knot | 6.8 |
| Psychic | Tackle + Shadow Ball | 6.8 |
| Tackle + Thunderbolt | 6.3 | |
| Normal | Tackle + Super Power | 6.1 |
| Ice | Tackle + Super Power | 6.1 |
| Dark | Tackle + Super Power | 6.1 |
| Grass | Tackle + Ice Beam | 6.1 |
| Dragon | Tackle + Ice Beam | 6.1 |
| Ghost | Tackle + Shadow Ball | 5.5 |
| Fighting | Tackle + Hyper Fang | 5.5 |
| Poison | Tackle + Hyper Fang | 5.5 |
| Rock | Tackle + Grass Knot | 5.5 |
| Bug | Tackle + Hyper Fang | 5.5 |
| Fire | Tackle + Hyper Fang | 5.5 |
| Electric | Tackle + Hyper Fang | 5.5 |
| Fairy | Tackle + Hyper Fang | 5.5 |
| Steel | Tackle + Super Power | 4.9 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Bidoof is actually for.
Counters: what beats Bidoof
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 70.1 | |
| BugFighting | Low Kick + Focus Blast | 64.2 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 63.9 | |
| FireFighting | Counter + Aura Sphere | 63.4 | |
| GrassSteel | Fury Cutter + Sacred Sword | 60.5 | |
| Fighting | Force Palm + Focus Blast | 58.5 | |
| WaterFighting | Low Kick + Sacred Sword | 57.9 | |
| GrassFighting | Force Palm + Dynamic Punch | 57.7 | |
| Fighting | Counter + Dynamic Punch | 57.3 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 56.9 |
Ranked by damage per second against Bidoof's own defense, at level 40 with a 15 attack IV, one per evolution family.

