Bibarel
NormalWater
Best attacking moveset: Water Gun and Hyper Beam, worth 9.3 damage per second against a neutral target.
Best moveset
Bibarel can learn 9 combinations. Water Gun with Hyper Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Rollout | Rock | 15 | 1.5s | +19 |
| Take Down | Normal | 7 | 1.0s | +8 |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Hyper Beam | Normal | 150 | 4.0s | -100 |
| Hyper Fang | Normal | 80 | 2.5s | -50 |
| Surf | Water | 60 | 1.5s | -50 |
Shiny


Yes. Shiny Bibarel has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,061 at level 50, 1,823 at level 40 |
|---|---|
| Raid catch | 1,041 CP at level 20, or 1,302 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 981 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 162 attack · 119 defense · 188 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 10,000 Stardust and 25 Candy |
| Buddy distance | 1 km per Candy |
| Purify a Shadow one | 1,000 Stardust and 1 Candy |
| Size | 1 m and 31.5 kg |
Best moveset against each type
Bibarel does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fire, Ground, Rock.
| Against | Best moveset | DPS |
|---|---|---|
| Fire | Rollout + Surf | 13.1 |
| Ground | Water Gun + Surf | 13.1 |
| Rock | Water Gun + Surf | 13.1 |
| Rollout + Hyper Beam | 10.3 | |
| Bug | Rollout + Hyper Beam | 10.3 |
| Ice | Rollout + Hyper Beam | 10.3 |
| Normal | Water Gun + Hyper Beam | 9.3 |
| Fighting | Water Gun + Hyper Beam | 9.3 |
| Poison | Water Gun + Hyper Beam | 9.3 |
| Electric | Water Gun + Hyper Beam | 9.3 |
| Psychic | Water Gun + Hyper Beam | 9.3 |
| Dark | Water Gun + Hyper Beam | 9.3 |
| Fairy | Water Gun + Hyper Beam | 9.3 |
| Ghost | Water Gun + Surf | 8.9 |
| Steel | Water Gun + Surf | 8.9 |
| Water | Rollout + Hyper Beam | 8.5 |
| Grass | Rollout + Hyper Beam | 8.5 |
| Dragon | Rollout + Hyper Beam | 8.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Bibarel is actually for.
Counters: what beats Bibarel
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 51.5 | |
| FightingSteel | Force Palm + Aura Sphere Legacy | 46.0 | |
| Electric | Volt Switch + Plasma Fists | 44.2 | |
| GrassSteel | Razor Leaf + Leaf Blade | 44.1 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 43.2 | |
| Electric | Thunder Shock + Discharge | 42.7 | |
| BugFighting | Low Kick + Focus Blast | 42.2 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 42.0 | |
| FireFighting | Counter + Aura Sphere | 41.6 | |
| GrassFighting | Force Palm + Grass Knot Legacy | 39.5 |
Ranked by damage per second against Bibarel's own defense, at level 40 with a 15 attack IV, one per evolution family.

