Bramblin
GrassGhost
Best attacking moveset: Astonish and Power Whip, worth 7.0 damage per second against a neutral target.
Best moveset
Bramblin can learn 6 combinations. Astonish with Power Whip does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Bullet Seed | Grass | 7 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Night Shade | Ghost | 60 | 2.5s | -50 |
| Power Whip | Grass | 90 | 2.5s | -50 |
| Shadow Sneak | Ghost | 50 | 3.0s | -33 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 991 at level 50, 877 at level 40 |
|---|---|
| Raid catch | 501 CP at level 20, or 626 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 458 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 121 attack · 64 defense · 120 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 0.6 m and 0.6 kg |
Best moveset against each type
Bramblin does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Bullet Seed + Power Whip | 11.2 |
| Rock | Bullet Seed + Power Whip | 11.2 |
| Water | Bullet Seed + Power Whip | 11.2 |
| Ghost | Astonish + Night Shade | 8.5 |
| Psychic | Astonish + Night Shade | 8.5 |
| Normal | Bullet Seed + Power Whip | 7.0 |
| Fighting | Astonish + Power Whip | 7.0 |
| Electric | Astonish + Power Whip | 7.0 |
| Ice | Astonish + Power Whip | 7.0 |
| Dark | Bullet Seed + Power Whip | 7.0 |
| Fairy | Astonish + Power Whip | 7.0 |
| Astonish + Night Shade | 5.3 | |
| Poison | Astonish + Night Shade | 5.3 |
| Bug | Astonish + Night Shade | 5.3 |
| Steel | Astonish + Night Shade | 5.3 |
| Fire | Astonish + Night Shade | 5.3 |
| Grass | Astonish + Night Shade | 5.3 |
| Dragon | Astonish + Night Shade | 5.3 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Bramblin is actually for.
Counters: what beats Bramblin
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 92.1 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 76.5 | |
| Dragon | Fire Fang + Fly | 70.5 | |
| Dark | Snarl + Oblivion Wing Legacy | 70.1 | |
| GhostFire | Fire Spin + Overheat | 70.0 | |
| Dark | Snarl + Brave Bird | 69.4 | |
| Fire | Fire Spin + Fly | 69.4 | |
| Fairy | Astonish + Fly | 69.2 | |
| Fire | Fire Spin + Pyroball | 69.0 | |
| BugFire | Fire Spin + Overheat | 68.3 |
Ranked by damage per second against Bramblin's own defense, at level 40 with a 15 attack IV, one per evolution family.

