Chespin
Grass
Best attacking moveset: Vine Whip and Seed Bomb, worth 6.1 damage per second against a neutral target.
Best moveset
Chespin can learn 6 combinations. Vine Whip with Seed Bomb does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Take Down | Normal | 7 | 1.0s | +8 |
| Vine Whip | Grass | 6 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Body Slam | Normal | 50 | 2.0s | -33 |
| Gyro Ball | Steel | 85 | 3.5s | -50 |
| Seed Bomb | Grass | 55 | 2.0s | -33 |
Shiny


Yes. Shiny Chespin has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 1,239 at level 50, 1,096 at level 40 |
|---|---|
| Raid catch | 626 CP at level 20, or 783 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 579 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 110 attack · 106 defense · 148 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.4 m and 9 kg |
Best moveset against each type
Chespin does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Vine Whip + Seed Bomb | 10.5 |
| Rock | Vine Whip + Seed Bomb | 10.5 |
| Water | Vine Whip + Seed Bomb | 10.5 |
| Ice | Vine Whip + Gyro Ball | 6.8 |
| Fairy | Vine Whip + Gyro Ball | 6.8 |
| Normal | Vine Whip + Seed Bomb | 6.1 |
| Fighting | Vine Whip + Seed Bomb | 6.1 |
| Ghost | Vine Whip + Seed Bomb | 6.1 |
| Electric | Vine Whip + Seed Bomb | 6.1 |
| Psychic | Vine Whip + Seed Bomb | 6.1 |
| Dark | Vine Whip + Seed Bomb | 6.1 |
| Vine Whip + Gyro Ball | 5.2 | |
| Poison | Vine Whip + Gyro Ball | 5.2 |
| Bug | Vine Whip + Gyro Ball | 5.2 |
| Grass | Vine Whip + Gyro Ball | 5.2 |
| Dragon | Vine Whip + Gyro Ball | 5.2 |
| Fire | Vine Whip + Body Slam | 5.1 |
| Steel | Vine Whip + Seed Bomb | 4.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Chespin is actually for.
Counters: what beats Chespin
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 60.1 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 51.4 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 49.9 | |
| BugFighting | Bug Bite + Bug Buzz | 46.8 | |
| Dragon | Fire Fang + Fly | 46.0 | |
| GhostFire | Fire Spin + Overheat | 45.7 | |
| Fire | Fire Spin + Fly | 45.3 | |
| Fire | Fire Spin + Pyroball | 45.1 | |
| Fairy | Fairy Wind + Fly | 44.8 | |
| BugFire | Fire Spin + Overheat | 44.6 |
Ranked by damage per second against Chespin's own defense, at level 40 with a 15 attack IV, one per evolution family.


