Cinccino
Normal
Best attacking moveset: Pound and Hyper Beam, worth 11.8 damage per second against a neutral target.
Best moveset
Cinccino can learn 6 combinations. Pound with Hyper Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Charm | Fairy | 20 | 1.5s | +11 |
| Pound | Normal | 6 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aqua Tail | Water | 50 | 2.0s | -33 |
| Hyper Beam | Normal | 150 | 4.0s | -100 |
| Thunderbolt | Electric | 80 | 2.5s | -50 |
Shiny


Yes. Shiny Cinccino has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 2,535 at level 50, 2,242 at level 40 |
|---|---|
| Raid catch | 1,281 CP at level 20, or 1,601 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,213 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 198 attack · 130 defense · 181 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Size | 0.5 m and 7.5 kg |
Best moveset against each type
Cinccino does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Fighting.
| Against | Best moveset | DPS |
|---|---|---|
| Pound + Thunderbolt | 13.3 | |
| Water | Pound + Thunderbolt | 13.3 |
| Fighting | Charm + Hyper Beam | 12.6 |
| Dragon | Charm + Hyper Beam | 12.6 |
| Dark | Charm + Hyper Beam | 12.6 |
| Ground | Pound + Aqua Tail | 12.2 |
| Fire | Pound + Aqua Tail | 12.2 |
| Normal | Pound + Hyper Beam | 11.8 |
| Poison | Pound + Hyper Beam | 11.8 |
| Bug | Pound + Hyper Beam | 11.8 |
| Grass | Pound + Hyper Beam | 11.8 |
| Electric | Pound + Hyper Beam | 11.8 |
| Psychic | Pound + Hyper Beam | 11.8 |
| Ice | Pound + Hyper Beam | 11.8 |
| Fairy | Pound + Hyper Beam | 11.8 |
| Rock | Pound + Aqua Tail | 10.9 |
| Steel | Pound + Thunderbolt | 9.1 |
| Ghost | Charm + Thunderbolt | 9.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Cinccino is actually for.
Counters: what beats Cinccino
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 42.6 | |
| BugFighting | Low Kick + Focus Blast | 39.0 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 38.8 | |
| FireFighting | Counter + Aura Sphere | 38.5 | |
| GrassSteel | Fury Cutter + Sacred Sword | 36.7 | |
| Fighting | Force Palm + Focus Blast | 35.5 | |
| WaterFighting | Low Kick + Sacred Sword | 35.1 | |
| GrassFighting | Force Palm + Dynamic Punch | 35.0 | |
| Fighting | Counter + Dynamic Punch | 34.8 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 34.6 |
Ranked by damage per second against Cinccino's own defense, at level 40 with a 15 attack IV, one per evolution family.

