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Minccino
#572

Minccino

Normal

Best attacking moveset: Pound and Thunderbolt, worth 5.3 damage per second against a neutral target.

Best moveset

Minccino can learn 6 combinations. Pound with Thunderbolt does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFighting
Strongly resistsGhost
Fast attackTypePowerDurationEnergy
CharmFairy201.5s+11
PoundNormal60.5s+5
Charged attackTypePowerDurationEnergy
Aqua TailWater502.0s-33
SwiftNormal653.0s-50
ThunderboltElectric802.5s-50

Shiny

Minccino
Normal
Shiny Minccino
Shiny

Yes. Shiny Minccino has been released. Players have found it from: wild, research, photobomb.

Evolution family

Numbers

Max CP986 at level 50, 872 at level 40
Raid catch498 CP at level 20, or 623 if weather boosted (perfect IVs)
Lowest possible raid catch456 CP. Raid encounters can't roll below 10/10/10
Base stats98 attack · 80 defense · 146 stamina

What it costs

Candy to evolve25 Candy
Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Size0.4 m and 5.8 kg

Best moveset against each type

Minccino does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Ground.

AgainstBest movesetDPS
FlyingPound + Thunderbolt6.9
WaterPound + Thunderbolt6.9
GroundPound + Aqua Tail6.3
RockPound + Aqua Tail6.3
FirePound + Aqua Tail6.3
FightingCharm + Thunderbolt6.0
DarkCharm + Thunderbolt6.0
DragonCharm + Swift5.7
NormalPound + Thunderbolt5.3
PoisonPound + Thunderbolt5.3
BugPound + Thunderbolt5.3
SteelPound + Thunderbolt5.3
PsychicPound + Thunderbolt5.3
IcePound + Thunderbolt5.3
FairyPound + Thunderbolt5.3
GrassPound + Swift5.0
ElectricPound + Swift5.0
GhostCharm + Thunderbolt4.6

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Minccino is actually for.

Counters: what beats Minccino

AttackerTypeMovesetDPS
LucarioFightingSteelForce Palm + Aura Sphere Legacy65.0
PheromosaBugFightingLow Kick + Focus Blast59.5
TerrakionRockFightingDouble Kick + Sacred Sword Legacy59.2
BlazikenFireFightingCounter + Aura Sphere58.7
KartanaGrassSteelFury Cutter + Sacred Sword56.0
ConkeldurrFightingForce Palm + Focus Blast54.1
KeldeoWaterFightingLow Kick + Sacred Sword53.6
BreloomGrassFightingForce Palm + Dynamic Punch53.5
UrshifuFightingCounter + Dynamic Punch53.0
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy52.7

Ranked by damage per second against Minccino's own defense, at level 40 with a 15 attack IV, one per evolution family.