Clobbopus
Fighting
Best attacking moveset: Rock Smash and Super Power, worth 6.5 damage per second against a neutral target.
Best moveset
Clobbopus can learn 3 combinations. Rock Smash with Super Power does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Rock Smash | Fighting | 17 | 1.5s | +12 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Brick Break | Fighting | 40 | 1.5s | -33 |
| Ice Punch | Ice | 50 | 2.0s | -33 |
| Super Power | Fighting | 85 | 3.0s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 1,286 at level 50, 1,137 at level 40 |
|---|---|
| Raid catch | 650 CP at level 20, or 812 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 602 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 121 attack · 103 defense · 137 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.6 m and 4 kg |
Best moveset against each type
Clobbopus does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.
| Against | Best moveset | DPS |
|---|---|---|
| Normal | Rock Smash + Super Power | 9.8 |
| Rock | Rock Smash + Super Power | 9.8 |
| Steel | Rock Smash + Super Power | 9.8 |
| Ice | Rock Smash + Super Power | 9.8 |
| Dark | Rock Smash + Super Power | 9.8 |
| Ground | Rock Smash + Ice Punch | 7.1 |
| Grass | Rock Smash + Ice Punch | 7.1 |
| Dragon | Rock Smash + Ice Punch | 7.1 |
| Fighting | Rock Smash + Super Power | 6.5 |
| Fire | Rock Smash + Super Power | 6.5 |
| Water | Rock Smash + Super Power | 6.5 |
| Electric | Rock Smash + Super Power | 6.5 |
| Rock Smash + Ice Punch | 5.7 | |
| Poison | Rock Smash + Ice Punch | 4.2 |
| Bug | Rock Smash + Ice Punch | 4.2 |
| Psychic | Rock Smash + Ice Punch | 4.2 |
| Fairy | Rock Smash + Ice Punch | 4.2 |
| Ghost | Rock Smash + Ice Punch | 3.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Clobbopus is actually for.
Counters: what beats Clobbopus
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Psychic | Confusion + Psystrike Legacy | 53.1 | |
| Fairy | Fairy Wind + Fly | 51.3 | |
| PsychicFairy | Confusion + Natures Madness Legacy | 47.8 | |
| Dark | Gust + Oblivion Wing Legacy | 45.4 | |
| Psychic | Confusion + Psychic Legacy | 45.3 | |
| Normal | Peck + Beak Blast Legacy | 45.0 | |
| Fire | Wing Attack + Fly | 44.8 | |
| Normal | Gust + Fly Legacy | 44.1 | |
| Psychic | Confusion + Futuresight | 44.0 | |
| PsychicGhost | Confusion + Psychic | 43.8 |
Ranked by damage per second against Clobbopus's own defense, at level 40 with a 15 attack IV, one per evolution family.

