Copperajah
Steel
Best attacking moveset: Tackle and Heavy Slam, worth 10.7 damage per second against a neutral target.
Best moveset
Copperajah can learn 8 combinations. Tackle with Heavy Slam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Rock Smash | Fighting | 17 | 1.5s | +12 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dig | Ground | 100 | 4.5s | -50 |
| Heavy Slam | Steel | 70 | 2.0s | -50 |
| Iron Head | Steel | 60 | 2.0s | -50 |
| Play Rough | Fairy | 90 | 3.0s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 3,369 at level 50, 2,980 at level 40 |
|---|---|
| Raid catch | 1,702 CP at level 20, or 2,128 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,622 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 226 attack · 126 defense · 263 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 1.2 m and 100 kg |
Best moveset against each type
Copperajah does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Rock, Ice, Dark.
| Against | Best moveset | DPS |
|---|---|---|
| Rock | Rock Smash + Heavy Slam | 16.3 |
| Ice | Rock Smash + Heavy Slam | 16.3 |
| Dark | Rock Smash + Play Rough | 15.1 |
| Fairy | Tackle + Heavy Slam | 14.6 |
| Steel | Rock Smash + Dig | 13.7 |
| Fighting | Tackle + Play Rough | 13.4 |
| Dragon | Tackle + Play Rough | 13.4 |
| Normal | Rock Smash + Heavy Slam | 13.0 |
| Poison | Tackle + Dig | 12.1 |
| Fire | Tackle + Dig | 12.1 |
| Electric | Tackle + Dig | 12.1 |
| Tackle + Heavy Slam | 10.7 | |
| Ground | Tackle + Heavy Slam | 10.7 |
| Bug | Tackle + Heavy Slam | 10.7 |
| Grass | Tackle + Heavy Slam | 10.7 |
| Psychic | Tackle + Heavy Slam | 10.7 |
| Water | Tackle + Play Rough | 9.8 |
| Ghost | Tackle + Heavy Slam | 9.3 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Copperajah is actually for.
Counters: what beats Copperajah
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 51.6 | |
| FightingSteel | Force Palm + Aura Sphere Legacy | 43.8 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 42.8 | |
| BugFighting | Low Kick + Focus Blast | 40.1 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 39.9 | |
| FireFighting | Counter + Aura Sphere | 39.6 | |
| GhostFire | Fire Spin + Overheat | 39.2 | |
| Fire | Fire Spin + Pyroball | 38.7 | |
| BugFire | Fire Spin + Overheat | 38.3 | |
| Fire | Fire Fang + Overheat | 38.1 |
Ranked by damage per second against Copperajah's own defense, at level 40 with a 15 attack IV, one per evolution family.

