Cufant
Steel
Best attacking moveset: Tackle and Iron Head, worth 6.4 damage per second against a neutral target.
Best moveset
Cufant can learn 6 combinations. Tackle with Iron Head does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Rock Smash | Fighting | 17 | 1.5s | +12 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dig | Ground | 100 | 4.5s | -50 |
| Iron Head | Steel | 60 | 2.0s | -50 |
| Play Rough | Fairy | 90 | 3.0s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 1,557 at level 50, 1,377 at level 40 |
|---|---|
| Raid catch | 787 CP at level 20, or 983 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 733 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 140 attack · 91 defense · 176 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 1.2 m and 100 kg |
Best moveset against each type
Cufant does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Rock, Ice, Dark.
| Against | Best moveset | DPS |
|---|---|---|
| Rock | Rock Smash + Iron Head | 9.9 |
| Ice | Rock Smash + Iron Head | 9.9 |
| Dark | Rock Smash + Play Rough | 9.8 |
| Steel | Rock Smash + Dig | 9.0 |
| Fighting | Tackle + Play Rough | 8.6 |
| Dragon | Tackle + Play Rough | 8.6 |
| Fairy | Tackle + Iron Head | 8.6 |
| Normal | Rock Smash + Iron Head | 8.1 |
| Poison | Tackle + Dig | 7.9 |
| Fire | Tackle + Dig | 7.9 |
| Electric | Tackle + Dig | 7.9 |
| Tackle + Iron Head | 6.4 | |
| Ground | Tackle + Iron Head | 6.4 |
| Bug | Tackle + Iron Head | 6.4 |
| Grass | Tackle + Iron Head | 6.4 |
| Psychic | Tackle + Iron Head | 6.4 |
| Water | Tackle + Play Rough | 6.4 |
| Ghost | Tackle + Play Rough | 5.1 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Cufant is actually for.
Counters: what beats Cufant
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 68.6 | |
| FightingSteel | Force Palm + Aura Sphere Legacy | 58.2 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 57.0 | |
| BugFighting | Low Kick + Focus Blast | 53.3 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 53.1 | |
| FireFighting | Counter + Aura Sphere | 52.6 | |
| GhostFire | Fire Spin + Overheat | 52.2 | |
| Fire | Fire Spin + Pyroball | 51.5 | |
| BugFire | Fire Spin + Overheat | 50.9 | |
| Fire | Fire Fang + Overheat | 50.7 |
Ranked by damage per second against Cufant's own defense, at level 40 with a 15 attack IV, one per evolution family.

