Cottonee
GrassFairy
Best attacking moveset: Charm and Grass Knot, worth 4.7 damage per second against a neutral target.
Best moveset
Cottonee can learn 6 combinations. Charm with Grass Knot does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Charm | Fairy | 20 | 1.5s | +11 |
| Razor Leaf | Grass | 13 | 1.0s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Grass Knot | Grass | 90 | 2.5s | -50 |
| Seed Bomb | Grass | 55 | 2.0s | -33 |
Shiny


Yes. Shiny Cottonee has been released. Players have found it from: wild, raid, research, photobomb.
Evolution family
Numbers
| Max CP | 791 at level 50, 700 at level 40 |
|---|---|
| Raid catch | 400 CP at level 20, or 500 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 362 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 71 attack · 111 defense · 120 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 10,000 Stardust and 25 Candy |
| Buddy distance | 1 km per Candy |
| Size | 0.3 m and 0.6 kg |
Best moveset against each type
Cottonee does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Razor Leaf + Grass Knot | 7.1 |
| Rock | Razor Leaf + Grass Knot | 7.1 |
| Water | Razor Leaf + Grass Knot | 7.1 |
| Fighting | Charm + Grass Knot | 6.2 |
| Dark | Charm + Grass Knot | 6.2 |
| Dragon | Charm + Grass Knot | 5.3 |
| Normal | Charm + Grass Knot | 4.7 |
| Ghost | Charm + Grass Knot | 4.7 |
| Electric | Charm + Grass Knot | 4.7 |
| Psychic | Charm + Grass Knot | 4.7 |
| Ice | Charm + Grass Knot | 4.7 |
| Fairy | Charm + Grass Knot | 4.7 |
| Charm + Grass Knot | 3.8 | |
| Bug | Charm + Grass Knot | 3.8 |
| Grass | Charm + Grass Knot | 3.8 |
| Poison | Charm + Grass Knot | 2.9 |
| Steel | Charm + Grass Knot | 2.9 |
| Fire | Charm + Grass Knot | 2.9 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Cottonee is actually for.
Counters: what beats Cottonee
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| PoisonDragon | Poison Jab + Sludge Bomb | 69.7 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 66.1 | |
| RockPoison | Poison Jab + Sludge Bomb | 62.8 | |
| GrassPoison | Poison Jab + Sludge Bomb | 61.4 | |
| PoisonPsychic | Poison Jab + Sludge Bomb | 60.2 | |
| SteelPoison | Poison Jab + Gunk Shot | 57.9 | |
| FireGhost | Incinerate + Mind Blown Legacy | 57.8 | |
| DarkPoison | Poison Jab + Sludge Bomb | 56.4 | |
| PoisonFighting | Poison Jab + Sludge Bomb | 55.9 | |
| PoisonFighting | Poison Jab + Sludge Bomb | 53.8 |
Ranked by damage per second against Cottonee's own defense, at level 40 with a 15 attack IV, one per evolution family.

