Munkidori
PoisonPsychic
Best attacking moveset: Poison Jab and Psychic, worth 13.3 damage per second against a neutral target.
Best moveset
Munkidori can learn 6 combinations. Poison Jab with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Confusion | Psychic | 19 | 1.5s | +14 |
| Poison Jab | Poison | 13 | 1.0s | +9 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Futuresight | Psychic | 115 | 2.5s | -100 |
| Psychic | Psychic | 95 | 3.0s | -50 |
| Sludge Bomb | Poison | 85 | 2.5s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 3,321 at level 50, 2,938 at level 40 |
|---|---|
| Raid catch | 1,678 CP at level 20, or 2,098 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,601 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 238 attack · 157 defense · 186 stamina |
What it costs
| Second charged move | 100,000 Stardust and 100 Candy |
|---|---|
| Buddy distance | 20 km per Candy |
| Size | 1 m and 12.2 kg |
Best moveset against each type
Munkidori does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Confusion + Psychic | 21.2 |
| Poison | Confusion + Psychic | 21.2 |
| Grass | Poison Jab + Sludge Bomb | 21.0 |
| Fairy | Poison Jab + Sludge Bomb | 21.0 |
| Normal | Poison Jab + Psychic | 13.3 |
| Poison Jab + Psychic | 13.3 | |
| Bug | Poison Jab + Psychic | 13.3 |
| Fire | Poison Jab + Psychic | 13.3 |
| Water | Poison Jab + Psychic | 13.3 |
| Electric | Poison Jab + Psychic | 13.3 |
| Ice | Poison Jab + Psychic | 13.3 |
| Dragon | Poison Jab + Psychic | 13.3 |
| Psychic | Poison Jab + Sludge Bomb | 13.3 |
| Dark | Poison Jab + Sludge Bomb | 13.3 |
| Ground | Confusion + Psychic | 13.2 |
| Rock | Confusion + Psychic | 13.2 |
| Ghost | Confusion + Psychic | 13.2 |
| Steel | Confusion + Psychic | 8.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Munkidori is actually for.
Counters: what beats Munkidori
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Astonish + Shadow Ball | 34.1 | |
| Dark | Snarl + Shadow Ball | 30.7 | |
| GhostFire | Hex + Shadow Ball | 30.5 | |
| GhostPoison | Lick + Shadow Ball Legacy | 30.4 | |
| Ground | Mud Shot + Precipice Blades Legacy | 30.2 | |
| Dark | Snarl + Brutal Swing Legacy | 29.8 | |
| DragonGhost | Astonish + Shadow Ball | 29.1 | |
| GroundSteel | Mud Slap + Earthquake | 28.7 | |
| PsychicGhost | Astonish + Shadow Ball | 28.6 | |
| PsychicGhost | Shadow Claw + Shadow Ball | 28.5 |
Ranked by damage per second against Munkidori's own defense, at level 40 with a 15 attack IV, one per evolution family.