Crabominable
FightingIce
Best attacking moveset: Rock Smash and Crabhammer, worth 11.6 damage per second against a neutral target.
Best moveset
Crabominable can learn 10 combinations. Rock Smash with Crabhammer does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bubble | Water | 10 | 1.0s | +12 |
| Rock Smash | Fighting | 17 | 1.5s | +12 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Brick Break | Fighting | 40 | 1.5s | -33 |
| Crabhammer | Water | 85 | 2.0s | -50 |
| Ice Punch | Ice | 50 | 2.0s | -33 |
| Payback | Dark | 95 | 2.0s | -100 |
| Power Up Punch | Fighting | 50 | 2.0s | -33 |
Shiny


Yes. Shiny Crabominable has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 3,286 at level 50, 2,907 at level 40 |
|---|---|
| Raid catch | 1,661 CP at level 20, or 2,076 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,583 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 231 attack · 138 defense · 219 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 1.7 m and 180 kg |
Best moveset against each type
Crabominable does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Bubble + Crabhammer | 18.1 |
| Rock | Bubble + Crabhammer | 18.1 |
| Fire | Bubble + Crabhammer | 18.1 |
| Normal | Rock Smash + Power Up Punch | 16.6 |
| Steel | Rock Smash + Power Up Punch | 16.6 |
| Ice | Rock Smash + Power Up Punch | 16.6 |
| Dark | Rock Smash + Power Up Punch | 16.6 |
| Bubble + Ice Punch | 14.4 | |
| Grass | Rock Smash + Ice Punch | 13.9 |
| Dragon | Rock Smash + Ice Punch | 13.9 |
| Ghost | Bubble + Payback | 12.9 |
| Psychic | Bubble + Payback | 12.9 |
| Fighting | Rock Smash + Crabhammer | 11.6 |
| Electric | Rock Smash + Crabhammer | 11.6 |
| Poison | Bubble + Crabhammer | 11.5 |
| Bug | Bubble + Crabhammer | 11.5 |
| Fairy | Bubble + Crabhammer | 11.5 |
| Water | Rock Smash + Power Up Punch | 10.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Crabominable is actually for.
Counters: what beats Crabominable
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 47.6 | |
| Psychic | Confusion + Psystrike Legacy | 41.0 | |
| FightingSteel | Force Palm + Aura Sphere Legacy | 40.3 | |
| Fairy | Fairy Wind + Fly | 39.6 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 39.5 | |
| BugFighting | Low Kick + Focus Blast | 36.9 | |
| PsychicFairy | Confusion + Natures Madness Legacy | 36.9 | |
| FairySteel | Fairy Wind + Gigaton Hammer Legacy | 36.8 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 36.8 | |
| FireFighting | Counter + Aura Sphere | 36.5 |
Ranked by damage per second against Crabominable's own defense, at level 40 with a 15 attack IV, one per evolution family.

