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Crabominable
#740

Crabominable

FightingIce

Best attacking moveset: Rock Smash and Crabhammer, worth 11.6 damage per second against a neutral target.

Best moveset

Crabominable can learn 10 combinations. Rock Smash with Crabhammer does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFightingFlyingSteelFirePsychicFairy
ResistsBugIceDark
Fast attackTypePowerDurationEnergy
BubbleWater101.0s+12
Rock SmashFighting171.5s+12
Charged attackTypePowerDurationEnergy
Brick BreakFighting401.5s-33
CrabhammerWater852.0s-50
Ice PunchIce502.0s-33
PaybackDark952.0s-100
Power Up PunchFighting502.0s-33

Shiny

Crabominable
Normal
Shiny Crabominable
Shiny

Yes. Shiny Crabominable has been released. Players have found it from: wild, research, evolution, photobomb.

Evolution family

Numbers

Max CP3,286 at level 50, 2,907 at level 40
Raid catch1,661 CP at level 20, or 2,076 if weather boosted (perfect IVs)
Lowest possible raid catch1,583 CP. Raid encounters can't roll below 10/10/10
Base stats231 attack · 138 defense · 219 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Size1.7 m and 180 kg

Best moveset against each type

Crabominable does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Fire.

AgainstBest movesetDPS
GroundBubble + Crabhammer18.1
RockBubble + Crabhammer18.1
FireBubble + Crabhammer18.1
NormalRock Smash + Power Up Punch16.6
SteelRock Smash + Power Up Punch16.6
IceRock Smash + Power Up Punch16.6
DarkRock Smash + Power Up Punch16.6
FlyingBubble + Ice Punch14.4
GrassRock Smash + Ice Punch13.9
DragonRock Smash + Ice Punch13.9
GhostBubble + Payback12.9
PsychicBubble + Payback12.9
FightingRock Smash + Crabhammer11.6
ElectricRock Smash + Crabhammer11.6
PoisonBubble + Crabhammer11.5
BugBubble + Crabhammer11.5
FairyBubble + Crabhammer11.5
WaterRock Smash + Power Up Punch10.8

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Crabominable is actually for.

Counters: what beats Crabominable

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy47.6
MewtwoPsychicConfusion + Psystrike Legacy41.0
LucarioFightingSteelForce Palm + Aura Sphere Legacy40.3
EnamorusFairyFlyingFairy Wind + Fly39.6
ReshiramDragonFireFire Fang + Fusion Flare Legacy39.5
PheromosaBugFightingLow Kick + Focus Blast36.9
Tapu LelePsychicFairyConfusion + Natures Madness Legacy36.9
TinkatonFairySteelFairy Wind + Gigaton Hammer Legacy36.8
TerrakionRockFightingDouble Kick + Sacred Sword Legacy36.8
BlazikenFireFightingCounter + Aura Sphere36.5

Ranked by damage per second against Crabominable's own defense, at level 40 with a 15 attack IV, one per evolution family.