Cramorant
Water
Best attacking moveset: Water Gun and Fly, worth 10.7 damage per second against a neutral target.
Best moveset
Cramorant can learn 8 combinations. Water Gun with Fly does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Peck | 10 | 1.0s | +10 | |
| Water Gun | Water | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dive | Water | 70 | 3.3s | -33 |
| Fly | 90 | 2.0s | -50 | |
| Hydro Pump | Water | 135 | 3.5s | -100 |
| Surf | Water | 60 | 1.5s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 2,421 at level 50, 2,142 at level 40 |
|---|---|
| Raid catch | 1,224 CP at level 20, or 1,530 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,158 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 173 attack · 163 defense · 172 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.8 m and 18 kg |
Best moveset against each type
Cramorant does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Bug, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Peck + Fly | 16.0 |
| Bug | Peck + Fly | 16.0 |
| Grass | Peck + Fly | 16.0 |
| Ground | Water Gun + Hydro Pump | 13.9 |
| Rock | Water Gun + Hydro Pump | 13.9 |
| Fire | Water Gun + Hydro Pump | 13.9 |
| Normal | Water Gun + Fly | 10.7 |
| Water Gun + Fly | 10.7 | |
| Poison | Water Gun + Fly | 10.7 |
| Ghost | Water Gun + Fly | 10.7 |
| Psychic | Water Gun + Fly | 10.7 |
| Ice | Water Gun + Fly | 10.7 |
| Dark | Water Gun + Fly | 10.7 |
| Fairy | Water Gun + Fly | 10.7 |
| Water | Peck + Fly | 10.0 |
| Dragon | Peck + Fly | 10.0 |
| Steel | Water Gun + Hydro Pump | 9.4 |
| Electric | Water Gun + Hydro Pump | 9.4 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Cramorant is actually for.
Counters: what beats Cramorant
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 60.9 | |
| Electric | Volt Switch + Plasma Fists | 53.2 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 52.0 | |
| Electric | Thunder Shock + Discharge | 51.4 | |
| Psychic | Charge Beam + Thunderbolt | 44.8 | |
| Electric | Thunder Shock + Wild Charge | 44.5 | |
| Electric | Volt Switch + Wild Charge | 43.3 | |
| Electric | Thunder Shock + Zap Cannon Legacy | 42.8 | |
| ElectricSteel | Volt Switch + Wild Charge | 42.8 | |
| ElectricFighting | Thunder Shock + Wild Charge | 41.6 |
Ranked by damage per second against Cramorant's own defense, at level 40 with a 15 attack IV, one per evolution family.