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Decidueye
#724

Decidueye

GrassGhost

Best attacking moveset: Magical Leaf and Frenzy Plant, worth 13.4 damage per second against a neutral target.

Best moveset

Decidueye can learn 20 combinations. Magical Leaf with Frenzy Plant does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

That set is legacy. Frenzy Plant is only obtainable with an Elite TM or from the event that gave it out, so the Decidueye you catch today cannot learn it. The best set it can learn now is Magical Leaf and Brave Bird, worth 12.0 damage per second.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFlyingGhostFireIceDark
ResistsGroundWaterGrassElectric
Strongly resistsNormalFighting
Fast attackTypePowerDurationEnergy
AstonishGhost71.0s+13
LeafageGrass60.5s+4
Magical LeafGrass171.5s+17
Razor LeafGrass131.0s+7
Charged attackTypePowerDurationEnergy
Brave BirdFlying1302.0s-100
Energy BallGrass904.0s-50
Shadow SneakGhost503.0s-33
Spirit ShackleGhost702.5s-33
Frenzy Plant LegacyGrass1002.5s-50

Shiny

Decidueye
Normal
Shiny Decidueye
Shiny

Yes. Shiny Decidueye has been released. Players have found it from: wild, research, evolution, photobomb.

Other forms

Evolution family

Numbers

Max CP3,137 at level 50, 2,775 at level 40
Raid catch1,585 CP at level 20, or 1,982 if weather boosted (perfect IVs)
Lowest possible raid catch1,511 CP. Raid encounters can't roll below 10/10/10
Base stats210 attack · 179 defense · 186 stamina

What it costs

Second charged move10,000 Stardust and 25 Candy
Buddy distance3 km per Candy
Size1.6 m and 36.6 kg

Best moveset against each type

Decidueye does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.

AgainstBest movesetDPS
GroundMagical Leaf + Frenzy Plant21.0
RockMagical Leaf + Frenzy Plant21.0
WaterMagical Leaf + Frenzy Plant21.0
GhostAstonish + Spirit Shackle16.8
PsychicAstonish + Spirit Shackle16.8
FightingMagical Leaf + Brave Bird15.5
BugAstonish + Brave Bird14.6
GrassAstonish + Brave Bird14.6
NormalMagical Leaf + Frenzy Plant13.4
ElectricMagical Leaf + Frenzy Plant13.4
IceMagical Leaf + Frenzy Plant13.4
DarkMagical Leaf + Frenzy Plant13.4
FairyMagical Leaf + Frenzy Plant13.4
FlyingAstonish + Spirit Shackle10.9
PoisonAstonish + Spirit Shackle10.9
SteelAstonish + Spirit Shackle10.9
FireAstonish + Spirit Shackle10.9
DragonAstonish + Spirit Shackle10.9

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Decidueye is actually for.

Counters: what beats Decidueye

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy37.5
ReshiramDragonFireFire Fang + Fusion Flare Legacy31.1
SalamenceDragonFlyingFire Fang + Fly28.7
YveltalDarkFlyingSnarl + Oblivion Wing Legacy28.6
ChandelureGhostFireFire Spin + Overheat28.5
HonchkrowDarkFlyingSnarl + Brave Bird28.3
MoltresFireFlyingFire Spin + Fly28.3
EnamorusFairyFlyingAstonish + Fly28.2
CinderaceFireFire Spin + Pyroball28.1
VolcaronaBugFireFire Spin + Overheat27.8

Ranked by damage per second against Decidueye's own defense, at level 40 with a 15 attack IV, one per evolution family.