Deerling
NormalGrass
Best attacking moveset: Tackle and Trailblaze, worth 6.1 damage per second against a neutral target.
Best moveset
Deerling can learn 8 combinations. Tackle with Trailblaze does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Tackle | Normal | 5 | 0.5s | +5 |
| Take Down | Normal | 7 | 1.0s | +8 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Seed Bomb | Grass | 55 | 2.0s | -33 |
| Trailblaze | Grass | 65 | 2.0s | -50 |
| Wild Charge | Electric | 90 | 2.5s | -50 |
Shiny


Yes. Shiny Deerling has been released. Players have found it from: wild, research, photobomb.
Evolution family
Numbers
| Max CP | 1,283 at level 50, 1,135 at level 40 |
|---|---|
| Raid catch | 648 CP at level 20, or 810 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 601 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 115 attack · 100 defense · 155 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Size | 0.6 m and 19.5 kg |
Best moveset against each type
Deerling does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ground, Rock, Water.
| Against | Best moveset | DPS |
|---|---|---|
| Ground | Tackle + Seed Bomb | 8.3 |
| Rock | Tackle + Seed Bomb | 8.3 |
| Water | Tackle + Seed Bomb | 8.3 |
| Tackle + Wild Charge | 8.3 | |
| Normal | Tackle + Trailblaze | 6.1 |
| Fighting | Tackle + Trailblaze | 6.1 |
| Electric | Tackle + Trailblaze | 6.1 |
| Psychic | Tackle + Trailblaze | 6.1 |
| Ice | Tackle + Trailblaze | 6.1 |
| Dark | Tackle + Trailblaze | 6.1 |
| Fairy | Tackle + Trailblaze | 6.1 |
| Poison | Tackle + Wild Charge | 6.1 |
| Bug | Tackle + Wild Charge | 6.1 |
| Steel | Tackle + Wild Charge | 6.1 |
| Fire | Tackle + Wild Charge | 6.1 |
| Grass | Tackle + Wild Charge | 4.9 |
| Dragon | Tackle + Wild Charge | 4.9 |
| Ghost | Tackle + Seed Bomb | 4.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Deerling is actually for.
Counters: what beats Deerling
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 63.3 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 54.1 | |
| FightingSteel | Force Palm + Aura Sphere Legacy | 53.7 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 52.5 | |
| BugFighting | Bug Bite + Focus Blast | 52.1 | |
| GrassSteel | Fury Cutter + Sacred Sword | 51.1 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 48.9 | |
| FireFighting | Counter + Aura Sphere | 48.5 | |
| Dragon | Fire Fang + Fly | 48.5 | |
| GhostFire | Fire Spin + Overheat | 48.1 |
Ranked by damage per second against Deerling's own defense, at level 40 with a 15 attack IV, one per evolution family.

