Dhelmise
GhostGrass
Best attacking moveset: Metal Sound and Shadow Ball, worth 12.7 damage per second against a neutral target.
Best moveset
Dhelmise can learn 15 combinations. Metal Sound with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Metal Sound | Steel | 4 | 0.5s | +6 |
| Shadow Claw | Ghost | 6 | 0.5s | +4 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Brutal Swing | Dark | 65 | 2.0s | -33 |
| Heavy Slam | Steel | 70 | 2.0s | -50 |
| Power Whip | Grass | 90 | 2.5s | -50 |
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
| Wrap | Normal | 60 | 3.0s | -33 |
Shiny


Yes. Shiny Dhelmise has been released. Players have found it from: wild, research, photobomb.
Numbers
| Max CP | 3,335 at level 50, 2,950 at level 40 |
|---|---|
| Raid catch | 1,685 CP at level 20, or 2,107 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,608 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 233 attack · 179 defense · 172 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 3.9 m and 210 kg |
Best moveset against each type
Dhelmise does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Rock.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Shadow Claw + Shadow Ball | 20.8 |
| Psychic | Shadow Claw + Shadow Ball | 20.8 |
| Rock | Metal Sound + Power Whip | 19.2 |
| Ground | Metal Sound + Power Whip | 18.0 |
| Water | Astonish + Power Whip | 18.0 |
| Ice | Metal Sound + Heavy Slam | 15.3 |
| Fairy | Metal Sound + Heavy Slam | 15.3 |
| Fighting | Metal Sound + Shadow Ball | 12.7 |
| Metal Sound + Shadow Ball | 12.7 | |
| Poison | Metal Sound + Shadow Ball | 12.7 |
| Bug | Metal Sound + Shadow Ball | 12.7 |
| Grass | Metal Sound + Shadow Ball | 12.7 |
| Dragon | Metal Sound + Shadow Ball | 12.7 |
| Normal | Metal Sound + Power Whip | 12.6 |
| Dark | Metal Sound + Power Whip | 12.6 |
| Steel | Shadow Claw + Shadow Ball | 12.5 |
| Fire | Shadow Claw + Shadow Ball | 12.5 |
| Electric | Shadow Claw + Shadow Ball | 12.5 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Dhelmise is actually for.
Counters: what beats Dhelmise
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 37.5 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 31.1 | |
| Dragon | Fire Fang + Fly | 28.7 | |
| Dark | Snarl + Oblivion Wing Legacy | 28.6 | |
| GhostFire | Fire Spin + Overheat | 28.5 | |
| Dark | Snarl + Brave Bird | 28.3 | |
| Fire | Fire Spin + Fly | 28.3 | |
| Fairy | Astonish + Fly | 28.2 | |
| Fire | Fire Spin + Pyroball | 28.1 | |
| BugFire | Fire Spin + Overheat | 27.8 |
Ranked by damage per second against Dhelmise's own defense, at level 40 with a 15 attack IV, one per evolution family.