Dottler
BugPsychic
Best attacking moveset: Confusion and Psychic, worth 5.7 damage per second against a neutral target.
Best moveset
Dottler can learn 4 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Confusion | Psychic | 19 | 1.5s | +14 |
| Struggle Bug | Bug | 15 | 1.5s | +15 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bug Buzz | Bug | 95 | 3.5s | -50 |
| Psychic | Psychic | 95 | 3.0s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 1,164 at level 50, 1,030 at level 40 |
|---|---|
| Raid catch | 588 CP at level 20, or 735 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 542 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 87 attack · 157 defense · 137 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 1 km per Candy |
| Size | 0.4 m and 19.5 kg |
Best moveset against each type
Dottler does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Confusion + Psychic | 8.8 |
| Poison | Confusion + Psychic | 8.8 |
| Grass | Struggle Bug + Bug Buzz | 7.6 |
| Psychic | Struggle Bug + Bug Buzz | 7.6 |
| Dark | Struggle Bug + Bug Buzz | 7.6 |
| Normal | Confusion + Psychic | 5.7 |
| Confusion + Psychic | 5.7 | |
| Ground | Confusion + Psychic | 5.7 |
| Rock | Confusion + Psychic | 5.7 |
| Bug | Confusion + Psychic | 5.7 |
| Ghost | Confusion + Psychic | 5.7 |
| Fire | Confusion + Psychic | 5.7 |
| Water | Confusion + Psychic | 5.7 |
| Electric | Confusion + Psychic | 5.7 |
| Ice | Confusion + Psychic | 5.7 |
| Dragon | Confusion + Psychic | 5.7 |
| Fairy | Confusion + Psychic | 5.7 |
| Steel | Confusion + Psychic | 3.6 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Dottler is actually for.
Counters: what beats Dottler
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 42.3 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 35.1 | |
| BugFighting | Bug Bite + Bug Buzz | 32.9 | |
| Dragon | Fire Fang + Fly | 32.4 | |
| Dark | Snarl + Oblivion Wing Legacy | 32.2 | |
| GhostFire | Fire Spin + Overheat | 32.2 | |
| Dark | Snarl + Brave Bird | 31.9 | |
| Fire | Fire Spin + Fly | 31.9 | |
| Fairy | Astonish + Fly | 31.8 | |
| Fire | Fire Spin + Pyroball | 31.7 |
Ranked by damage per second against Dottler's own defense, at level 40 with a 15 attack IV, one per evolution family.


