nerfplz.pogo
Dottler
#825Unreleased

Dottler

BugPsychic

Best attacking moveset: Confusion and Psychic, worth 5.7 damage per second against a neutral target.

Best moveset

Dottler can learn 4 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFlyingRockBugGhostFireDark
ResistsGroundGrassPsychic
Strongly resistsFighting
Fast attackTypePowerDurationEnergy
ConfusionPsychic191.5s+14
Struggle BugBug151.5s+15
Charged attackTypePowerDurationEnergy
Bug BuzzBug953.5s-50
PsychicPsychic953.0s-50

Shiny

No shiny yet. New shiny releases show up in the news.

Evolution family

Numbers

Max CP1,164 at level 50, 1,030 at level 40
Raid catch588 CP at level 20, or 735 if weather boosted (perfect IVs)
Lowest possible raid catch542 CP. Raid encounters can't roll below 10/10/10
Base stats87 attack · 157 defense · 137 stamina

What it costs

Second charged move10,000 Stardust and 25 Candy
Buddy distance1 km per Candy
Size0.4 m and 19.5 kg

Best moveset against each type

Dottler does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Grass.

AgainstBest movesetDPS
FightingConfusion + Psychic8.8
PoisonConfusion + Psychic8.8
GrassStruggle Bug + Bug Buzz7.6
PsychicStruggle Bug + Bug Buzz7.6
DarkStruggle Bug + Bug Buzz7.6
NormalConfusion + Psychic5.7
FlyingConfusion + Psychic5.7
GroundConfusion + Psychic5.7
RockConfusion + Psychic5.7
BugConfusion + Psychic5.7
GhostConfusion + Psychic5.7
FireConfusion + Psychic5.7
WaterConfusion + Psychic5.7
ElectricConfusion + Psychic5.7
IceConfusion + Psychic5.7
DragonConfusion + Psychic5.7
FairyConfusion + Psychic5.7
SteelConfusion + Psychic3.6

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Dottler is actually for.

Counters: what beats Dottler

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy42.3
ReshiramDragonFireFire Fang + Fusion Flare Legacy35.1
PheromosaBugFightingBug Bite + Bug Buzz32.9
SalamenceDragonFlyingFire Fang + Fly32.4
YveltalDarkFlyingSnarl + Oblivion Wing Legacy32.2
ChandelureGhostFireFire Spin + Overheat32.2
HonchkrowDarkFlyingSnarl + Brave Bird31.9
MoltresFireFlyingFire Spin + Fly31.9
EnamorusFairyFlyingAstonish + Fly31.8
CinderaceFireFire Spin + Pyroball31.7

Ranked by damage per second against Dottler's own defense, at level 40 with a 15 attack IV, one per evolution family.