Orbeetle
BugPsychic
Best attacking moveset: Confusion and Psychic, worth 9.0 damage per second against a neutral target.
Best moveset
Orbeetle can learn 9 combinations. Confusion with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Confusion | Psychic | 19 | 1.5s | +14 |
| Psycho Cut | Psychic | 4 | 0.5s | +7 |
| Struggle Bug | Bug | 15 | 1.5s | +15 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Bug Buzz | Bug | 95 | 3.5s | -50 |
| Psychic | Psychic | 95 | 3.0s | -50 |
| Psyshock | Psychic | 60 | 2.5s | -33 |
Best moveset against each type
Orbeetle does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Confusion + Psychic | 14.2 |
| Poison | Confusion + Psychic | 14.2 |
| Grass | Struggle Bug + Bug Buzz | 12.4 |
| Psychic | Struggle Bug + Bug Buzz | 12.4 |
| Dark | Struggle Bug + Bug Buzz | 12.4 |
| Normal | Confusion + Psychic | 9.0 |
| Confusion + Psychic | 9.0 | |
| Ground | Confusion + Psychic | 9.0 |
| Rock | Confusion + Psychic | 9.0 |
| Bug | Confusion + Psychic | 9.0 |
| Ghost | Confusion + Psychic | 9.0 |
| Fire | Confusion + Psychic | 9.0 |
| Water | Confusion + Psychic | 9.0 |
| Electric | Confusion + Psychic | 9.0 |
| Ice | Confusion + Psychic | 9.0 |
| Dragon | Confusion + Psychic | 9.0 |
| Fairy | Confusion + Psychic | 9.0 |
| Steel | Psycho Cut + Psychic | 6.3 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Orbeetle is actually for.
Counters: what beats Orbeetle
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | IncinerateMind BlownLegacy | 28.5 | |
| DragonFire | Fire FangFusion FlareLegacy | 23.7 | |
| BugFighting | Bug BiteBug Buzz | 22.2 | |
| Dragon | Fire Fang | 21.9 | |
| Dark | SnarlLegacy | 21.7 |
Ranked by damage per second against Orbeetle's own defense, at level 40 with a 15 attack IV, one per evolution family. Twelve deep, with what Orbeetle is weak to.
Type matchups
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 2,513 at level 50, 2,223 at level 40 |
|---|---|
| Raid catch | 1,270 CP at level 20, or 1,588 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,203 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 156 attack · 240 defense · 155 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 1 km per Candy |
| Size | 0.4 m and 40.8 kg |


