Fletchinder
Fire
Best attacking moveset: Ember and Fly, worth 9.0 damage per second against a neutral target.
Best moveset
Fletchinder can learn 12 combinations. Ember with Fly does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ember | Fire | 10 | 1.0s | +10 |
| Peck | 10 | 1.0s | +10 | |
| Steel Wing | Steel | 14 | 1.0s | +8 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Aerial Ace | 55 | 2.5s | -33 | |
| Flame Charge | Fire | 70 | 4.0s | -33 |
| Fly | 90 | 2.0s | -50 | |
| Heat Wave | Fire | 95 | 3.0s | -100 |
Shiny


Yes. Shiny Fletchinder has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 1,661 at level 50, 1,469 at level 40 |
|---|---|
| Raid catch | 839 CP at level 20, or 1,049 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 785 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 145 attack · 110 defense · 158 stamina |
What it costs
| Second charged move | 10,000 Stardust and 25 Candy |
|---|---|
| Buddy distance | 1 km per Candy |
| Purify a Shadow one | 1,000 Stardust and 1 Candy |
| Size | 0.7 m and 16 kg |
Best moveset against each type
Fletchinder does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Bug, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Peck + Fly | 13.7 |
| Bug | Ember + Fly | 13.7 |
| Grass | Ember + Fly | 13.7 |
| Ice | Steel Wing + Fly | 10.7 |
| Fairy | Steel Wing + Fly | 10.7 |
| Steel | Ember + Heat Wave | 10.4 |
| Normal | Ember + Fly | 9.0 |
| Ember + Fly | 9.0 | |
| Poison | Ember + Fly | 9.0 |
| Ground | Ember + Fly | 9.0 |
| Ghost | Ember + Fly | 9.0 |
| Fire | Peck + Fly | 9.0 |
| Water | Peck + Fly | 9.0 |
| Psychic | Ember + Fly | 9.0 |
| Dragon | Peck + Fly | 9.0 |
| Dark | Ember + Fly | 9.0 |
| Rock | Steel Wing + Fly | 9.0 |
| Electric | Ember + Fly | 7.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Fletchinder is actually for.
Counters: what beats Fletchinder
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| RockPoison | Rock Throw + Meteor Beam | 66.9 | |
| Rock | Smack Down + Rock Slide | 66.3 | |
| RockDragon | Rock Throw + Meteor Beam | 62.0 | |
| Rock | Lock On + Meteor Beam Legacy | 62.0 | |
| GroundRock | Smack Down + Rock Wrecker Legacy | 60.0 | |
| RockFighting | Smack Down + Rock Slide | 58.8 | |
| RockDark | Smack Down + Stone Edge Legacy | 56.6 | |
| Electric | Lock On + Thunder Cage Legacy | 55.2 | |
| Rock | Rock Throw + Stone Edge | 53.9 | |
| SteelRock | Smack Down + Meteor Beam | 52.4 |
Ranked by damage per second against Fletchinder's own defense, at level 40 with a 15 attack IV, one per evolution family.


