Galarian Articuno
Psychic
Best attacking moveset: Confusion and Fly, worth 15.4 damage per second against a neutral target.
Best moveset
Galarian Articuno can learn 8 combinations. Confusion with Fly does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Confusion | Psychic | 19 | 1.5s | +14 |
| Psycho Cut | Psychic | 4 | 0.5s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ancient Power | Rock | 70 | 3.5s | -33 |
| Brave Bird | 130 | 2.0s | -100 | |
| Fly | 90 | 2.0s | -50 | |
| Futuresight | Psychic | 115 | 2.5s | -100 |
Shiny
Shiny availability is tracked for Articuno as a species, on the Articuno page.
Other forms
Numbers
| Max CP | 4,059 at level 50, 3,590 at level 40 |
|---|---|
| Raid catch | 2,051 CP at level 20, or 2,564 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,966 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 250 attack · 197 defense · 207 stamina |
What it costs
| Second charged move | 100,000 Stardust and 100 Candy |
|---|---|
| Buddy distance | 20 km per Candy |
| Purify a Shadow one | 20,000 Stardust and 20 Candy |
| Size | 1.7 m and 55.4 kg |
Best moveset against each type
Galarian Articuno does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Bug, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Psycho Cut + Fly | 24.5 |
| Bug | Psycho Cut + Fly | 22.0 |
| Grass | Psycho Cut + Fly | 22.0 |
| Poison | Confusion + Futuresight | 21.7 |
| Normal | Confusion + Fly | 15.4 |
| Confusion + Fly | 15.4 | |
| Ground | Confusion + Fly | 15.4 |
| Ghost | Confusion + Fly | 15.4 |
| Fire | Confusion + Fly | 15.4 |
| Water | Confusion + Fly | 15.4 |
| Ice | Confusion + Fly | 15.4 |
| Dragon | Confusion + Fly | 15.4 |
| Fairy | Confusion + Fly | 15.4 |
| Psychic | Psycho Cut + Fly | 13.9 |
| Dark | Psycho Cut + Fly | 13.9 |
| Rock | Confusion + Futuresight | 13.7 |
| Electric | Confusion + Futuresight | 13.7 |
| Steel | Confusion + Fly | 9.8 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Galarian Articuno is actually for.
Counters: what beats Galarian Articuno
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Electric | Lock On + Thunder Cage Legacy | 32.5 | |
| Electric | Volt Switch + Plasma Fists | 27.9 | |
| FireGhost | Astonish + Shadow Ball | 27.7 | |
| DragonElectric | Charge Beam + Fusion Bolt Legacy | 27.3 | |
| Electric | Thunder Shock + Discharge | 27.0 | |
| DarkIce | Snarl + Blizzard | 25.1 | |
| Dark | Snarl + Shadow Ball | 24.9 | |
| GhostFire | Hex + Shadow Ball | 24.7 | |
| GhostPoison | Lick + Shadow Ball Legacy | 24.7 | |
| RockPoison | Rock Throw + Meteor Beam | 24.7 |
Ranked by damage per second against Galarian Articuno's own defense, at level 40 with a 15 attack IV, one per evolution family.
