Heatmor
Fire
Best attacking moveset: Fire Spin and Flamethrower, worth 10.9 damage per second against a neutral target.
Best moveset
Heatmor can learn 6 combinations. Fire Spin with Flamethrower does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Fire Spin | Fire | 13 | 1.0s | +9 |
| Lick | Ghost | 5 | 0.5s | +6 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Flamethrower | Fire | 65 | 2.0s | -50 |
| Power Up Punch | Fighting | 50 | 2.0s | -33 |
| Thunder Punch | Electric | 50 | 2.0s | -33 |
Shiny


Yes. Shiny Heatmor has been released. Players have found it from: wild, research, photobomb.
Numbers
| Max CP | 2,708 at level 50, 2,395 at level 40 |
|---|---|
| Raid catch | 1,368 CP at level 20, or 1,711 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,298 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 204 attack · 129 defense · 198 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Size | 1.4 m and 58 kg |
Best moveset against each type
Heatmor does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Steel, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Bug | Fire Spin + Flamethrower | 16.8 |
| Steel | Fire Spin + Flamethrower | 16.8 |
| Grass | Fire Spin + Flamethrower | 16.8 |
| Ice | Fire Spin + Flamethrower | 16.8 |
| Normal | Fire Spin + Power Up Punch | 12.1 |
| Fire Spin + Thunder Punch | 12.1 | |
| Dark | Fire Spin + Power Up Punch | 12.1 |
| Rock | Lick + Power Up Punch | 11.7 |
| Water | Lick + Thunder Punch | 11.7 |
| Ghost | Lick + Flamethrower | 11.6 |
| Psychic | Lick + Flamethrower | 11.6 |
| Fighting | Fire Spin + Flamethrower | 10.9 |
| Poison | Fire Spin + Flamethrower | 10.9 |
| Ground | Fire Spin + Flamethrower | 10.9 |
| Electric | Fire Spin + Flamethrower | 10.9 |
| Fairy | Fire Spin + Flamethrower | 10.9 |
| Fire | Lick + Power Up Punch | 8.7 |
| Dragon | Lick + Power Up Punch | 8.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Heatmor is actually for.
Counters: what beats Heatmor
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Water | Water Gun + Hydro Cannon Legacy | 36.9 | |
| Water | Waterfall + Origin Pulse Legacy | 36.8 | |
| RockPoison | Rock Throw + Meteor Beam | 36.3 | |
| Ground | Mud Shot + Precipice Blades Legacy | 36.1 | |
| Rock | Smack Down + Rock Slide | 36.0 | |
| Water | Bubble + Crabhammer | 34.9 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 34.8 | |
| WaterDark | Water Shuriken + Hydro Cannon Legacy | 34.8 | |
| Rock | Lock On + Meteor Beam Legacy | 34.5 | |
| GroundSteel | Mud Slap + Earthquake | 34.2 |
Ranked by damage per second against Heatmor's own defense, at level 40 with a 15 attack IV, one per evolution family.