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Heatmor
#631

Heatmor

Fire

Best attacking moveset: Fire Spin and Flamethrower, worth 10.9 damage per second against a neutral target.

Best moveset

Heatmor can learn 6 combinations. Fire Spin with Flamethrower does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Fast attackTypePowerDurationEnergy
Fire SpinFire131.0s+9
LickGhost50.5s+6
Charged attackTypePowerDurationEnergy
FlamethrowerFire652.0s-50
Power Up PunchFighting502.0s-33
Thunder PunchElectric502.0s-33

Best moveset against each type

Heatmor does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Steel, Grass.

AgainstBest movesetDPS
BugFire Spin + Flamethrower16.8
SteelFire Spin + Flamethrower16.8
GrassFire Spin + Flamethrower16.8
IceFire Spin + Flamethrower16.8
NormalFire Spin + Power Up Punch12.1
FlyingFire Spin + Thunder Punch12.1
DarkFire Spin + Power Up Punch12.1
RockLick + Power Up Punch11.7
WaterLick + Thunder Punch11.7
GhostLick + Flamethrower11.6
PsychicLick + Flamethrower11.6
FightingFire Spin + Flamethrower10.9
PoisonFire Spin + Flamethrower10.9
GroundFire Spin + Flamethrower10.9
ElectricFire Spin + Flamethrower10.9
FairyFire Spin + Flamethrower10.9
FireLick + Power Up Punch8.7
DragonLick + Power Up Punch8.7

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Heatmor is actually for.

Counters: what beats Heatmor

AttackerTypeMovesetDPS
InteleonWaterWater GunHydro CannonLegacy36.9
KyogreWaterWaterfallOrigin PulseLegacy36.8
GlimmoraRockPoisonRock ThrowMeteor Beam36.3
GroudonGroundMud ShotPrecipice BladesLegacy36.1
RampardosRockSmack DownRock Slide36.0

Ranked by damage per second against Heatmor's own defense, at level 40 with a 15 attack IV, one per evolution family. Twelve deep, with what Heatmor is weak to.

Type matchups

Weak toGroundRockWater
ResistsBugSteelFireGrassIceFairy

Shiny

Heatmor
Normal
Shiny Heatmor
Shiny

Yes. Shiny Heatmor has been released. Players have found it from: wild, research, photobomb.

Numbers

Max CP2,708 at level 50, 2,395 at level 40
Raid catch1,368 CP at level 20, or 1,711 if weather boosted (perfect IVs)
Lowest possible raid catch1,298 CP. Raid encounters can't roll below 10/10/10
Base stats204 attack · 129 defense · 198 stamina

What it costs

Candy to evolve25 Candy
Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Size1.4 m and 58 kg