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Herdier
#507

Herdier

Normal

Best attacking moveset: Sand Attack and Thunderbolt, worth 7.1 damage per second against a neutral target.

Best moveset

Herdier can learn 9 combinations. Sand Attack with Thunderbolt does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFighting
Strongly resistsGhost
Fast attackTypePowerDurationEnergy
LickGhost50.5s+6
Sand AttackGround40.5s+7
Take DownNormal71.0s+8
Charged attackTypePowerDurationEnergy
DigGround1004.5s-50
Play RoughFairy903.0s-50
ThunderboltElectric802.5s-50

Shiny

Herdier
Normal
Shiny Herdier
Shiny

Yes. Shiny Herdier has been released. Players have found it from: wild, raid, research, evolution, photobomb.

Evolution family

Numbers

Max CP1,789 at level 50, 1,583 at level 40
Raid catch904 CP at level 20, or 1,130 if weather boosted (perfect IVs)
Lowest possible raid catch848 CP. Raid encounters can't roll below 10/10/10
Base stats145 attack · 126 defense · 163 stamina

What it costs

Candy to evolve25 Candy
Second charged move10,000 Stardust and 25 Candy
Buddy distance1 km per Candy
Size0.9 m and 14.7 kg

Best moveset against each type

Herdier does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Dragon, Dark.

AgainstBest movesetDPS
FightingSand Attack + Play Rough9.9
DragonSand Attack + Play Rough9.9
DarkSand Attack + Play Rough9.9
WaterSand Attack + Thunderbolt9.8
PoisonSand Attack + Dig9.7
RockSand Attack + Dig9.7
SteelSand Attack + Dig9.7
FireSand Attack + Dig9.7
ElectricSand Attack + Dig9.7
FlyingLick + Thunderbolt9.2
GhostLick + Thunderbolt8.1
PsychicLick + Thunderbolt8.1
NormalSand Attack + Thunderbolt7.1
IceSand Attack + Thunderbolt7.1
FairySand Attack + Thunderbolt7.1
GroundSand Attack + Play Rough7.0
BugLick + Thunderbolt6.9
GrassLick + Play Rough6.8

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Herdier is actually for.

Counters: what beats Herdier

AttackerTypeMovesetDPS
LucarioFightingSteelForce Palm + Aura Sphere Legacy43.8
PheromosaBugFightingLow Kick + Focus Blast40.1
TerrakionRockFightingDouble Kick + Sacred Sword Legacy39.9
BlazikenFireFightingCounter + Aura Sphere39.6
KartanaGrassSteelFury Cutter + Sacred Sword37.8
ConkeldurrFightingForce Palm + Focus Blast36.5
KeldeoWaterFightingLow Kick + Sacred Sword36.1
BreloomGrassFightingForce Palm + Dynamic Punch36.0
UrshifuFightingCounter + Dynamic Punch35.8
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy35.5

Ranked by damage per second against Herdier's own defense, at level 40 with a 15 attack IV, one per evolution family.