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Stoutland
#508

Stoutland

Normal

Best attacking moveset: Lick and Wild Charge, worth 10.3 damage per second against a neutral target.

Best moveset

Stoutland can learn 12 combinations. Lick with Wild Charge does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFighting
Strongly resistsGhost
Fast attackTypePowerDurationEnergy
Ice FangIce121.5s+20
LickGhost50.5s+6
Sand AttackGround40.5s+7
Take DownNormal71.0s+8
Charged attackTypePowerDurationEnergy
CrunchDark653.0s-33
Play RoughFairy903.0s-50
Wild ChargeElectric902.5s-50

Shiny

Stoutland
Normal
Shiny Stoutland
Shiny

Yes. Shiny Stoutland has been released. Players have found it from: wild, raid, research, evolution, photobomb.

Evolution family

Numbers

Max CP3,196 at level 50, 2,827 at level 40
Raid catch1,615 CP at level 20, or 2,019 if weather boosted (perfect IVs)
Lowest possible raid catch1,540 CP. Raid encounters can't roll below 10/10/10
Base stats206 attack · 182 defense · 198 stamina

What it costs

Candy to evolve25 Candy
Second charged move10,000 Stardust and 25 Candy
Buddy distance1 km per Candy
Size1.2 m and 61 kg

Best moveset against each type

Stoutland does not have one best moveset, it has 7. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Dragon.

AgainstBest movesetDPS
FlyingIce Fang + Wild Charge15.2
WaterLick + Wild Charge14.2
DragonIce Fang + Play Rough14.1
FightingLick + Play Rough13.3
DarkSand Attack + Play Rough12.8
GhostLick + Crunch12.7
PsychicLick + Crunch12.7
PoisonSand Attack + Wild Charge12.0
RockSand Attack + Wild Charge12.0
SteelSand Attack + Wild Charge12.0
FireSand Attack + Wild Charge12.0
ElectricSand Attack + Play Rough11.0
BugLick + Wild Charge10.3
IceLick + Wild Charge10.3
FairyLick + Wild Charge10.3
GroundIce Fang + Play Rough10.2
GrassIce Fang + Play Rough10.2
NormalSand Attack + Wild Charge9.6

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Stoutland is actually for.

Counters: what beats Stoutland

AttackerTypeMovesetDPS
LucarioFightingSteelForce Palm + Aura Sphere Legacy31.3
PheromosaBugFightingLow Kick + Focus Blast28.7
TerrakionRockFightingDouble Kick + Sacred Sword Legacy28.6
BlazikenFireFightingCounter + Aura Sphere28.3
KartanaGrassSteelFury Cutter + Sacred Sword27.0
ConkeldurrFightingForce Palm + Focus Blast26.1
KeldeoWaterFightingLow Kick + Sacred Sword25.9
BreloomGrassFightingForce Palm + Dynamic Punch25.8
UrshifuFightingCounter + Dynamic Punch25.6
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy25.4

Ranked by damage per second against Stoutland's own defense, at level 40 with a 15 attack IV, one per evolution family.