Hisuian Electrode
ElectricGrass
Best attacking moveset: Thunder Shock and Wild Charge, worth 11.1 damage per second against a neutral target.
Best moveset
Hisuian Electrode can learn 6 combinations. Thunder Shock with Wild Charge does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Tackle | Normal | 5 | 0.5s | +5 |
| Thunder Shock | Electric | 4 | 0.5s | +7 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Energy Ball | Grass | 90 | 4.0s | -50 |
| Swift | Normal | 65 | 3.0s | -50 |
| Wild Charge | Electric | 90 | 2.5s | -50 |
Shiny
Shiny availability is tracked for Electrode as a species, on the Electrode page.
Other forms
Evolution family
Numbers
| Max CP | 2,430 at level 50, 2,149 at level 40 |
|---|---|
| Raid catch | 1,228 CP at level 20, or 1,535 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,162 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 176 attack · 176 defense · 155 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1.2 m and 66.6 kg |
Best moveset against each type
Hisuian Electrode does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Rock.
| Against | Best moveset | DPS |
|---|---|---|
| Thunder Shock + Wild Charge | 16.7 | |
| Water | Thunder Shock + Wild Charge | 16.7 |
| Rock | Thunder Shock + Energy Ball | 12.5 |
| Ground | Tackle + Energy Ball | 11.4 |
| Normal | Thunder Shock + Wild Charge | 11.1 |
| Fighting | Thunder Shock + Wild Charge | 11.1 |
| Poison | Thunder Shock + Wild Charge | 11.1 |
| Bug | Thunder Shock + Wild Charge | 11.1 |
| Ghost | Thunder Shock + Wild Charge | 11.1 |
| Steel | Thunder Shock + Wild Charge | 11.1 |
| Fire | Thunder Shock + Wild Charge | 11.1 |
| Psychic | Thunder Shock + Wild Charge | 11.1 |
| Ice | Thunder Shock + Wild Charge | 11.1 |
| Dark | Thunder Shock + Wild Charge | 11.1 |
| Fairy | Thunder Shock + Wild Charge | 11.1 |
| Electric | Tackle + Energy Ball | 8.4 |
| Grass | Tackle + Wild Charge | 7.9 |
| Dragon | Tackle + Wild Charge | 7.9 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Hisuian Electrode is actually for.
Counters: what beats Hisuian Electrode
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 38.1 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 32.6 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 31.6 | |
| BugFighting | Bug Bite + Bug Buzz | 29.7 | |
| GhostFire | Fire Spin + Overheat | 29.0 | |
| Fire | Fire Spin + Pyroball | 28.6 | |
| BugFire | Fire Spin + Overheat | 28.2 | |
| Fire | Fire Fang + Overheat | 28.1 | |
| PoisonDragon | Poison Jab + Sludge Bomb | 27.3 | |
| FireFighting | Fire Spin + Blast Burn Legacy | 27.2 |
Ranked by damage per second against Hisuian Electrode's own defense, at level 40 with a 15 attack IV, one per evolution family.

