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Hisuian Electrode
#101

Hisuian Electrode

ElectricGrass

Best attacking moveset: Thunder Shock and Wild Charge, worth 11.1 damage per second against a neutral target.

Best moveset

Hisuian Electrode can learn 6 combinations. Thunder Shock with Wild Charge does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toPoisonBugFireIce
ResistsSteelWaterGrass
Strongly resistsElectric
Fast attackTypePowerDurationEnergy
TackleNormal50.5s+5
Thunder ShockElectric40.5s+7
Charged attackTypePowerDurationEnergy
Energy BallGrass904.0s-50
SwiftNormal653.0s-50
Wild ChargeElectric902.5s-50

Shiny

Shiny availability is tracked for Electrode as a species, on the Electrode page.

Other forms

Evolution family

Numbers

Max CP2,430 at level 50, 2,149 at level 40
Raid catch1,228 CP at level 20, or 1,535 if weather boosted (perfect IVs)
Lowest possible raid catch1,162 CP. Raid encounters can't roll below 10/10/10
Base stats176 attack · 176 defense · 155 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size1.2 m and 66.6 kg

Best moveset against each type

Hisuian Electrode does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Rock.

AgainstBest movesetDPS
FlyingThunder Shock + Wild Charge16.7
WaterThunder Shock + Wild Charge16.7
RockThunder Shock + Energy Ball12.5
GroundTackle + Energy Ball11.4
NormalThunder Shock + Wild Charge11.1
FightingThunder Shock + Wild Charge11.1
PoisonThunder Shock + Wild Charge11.1
BugThunder Shock + Wild Charge11.1
GhostThunder Shock + Wild Charge11.1
SteelThunder Shock + Wild Charge11.1
FireThunder Shock + Wild Charge11.1
PsychicThunder Shock + Wild Charge11.1
IceThunder Shock + Wild Charge11.1
DarkThunder Shock + Wild Charge11.1
FairyThunder Shock + Wild Charge11.1
ElectricTackle + Energy Ball8.4
GrassTackle + Wild Charge7.9
DragonTackle + Wild Charge7.9

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Hisuian Electrode is actually for.

Counters: what beats Hisuian Electrode

AttackerTypeMovesetDPS
BlacephalonFireGhostIncinerate + Mind Blown Legacy38.1
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy32.6
ReshiramDragonFireFire Fang + Fusion Flare Legacy31.6
PheromosaBugFightingBug Bite + Bug Buzz29.7
ChandelureGhostFireFire Spin + Overheat29.0
CinderaceFireFire Spin + Pyroball28.6
VolcaronaBugFireFire Spin + Overheat28.2
DarmanitanFireFire Fang + Overheat28.1
NaganadelPoisonDragonPoison Jab + Sludge Bomb27.3
BlazikenFireFightingFire Spin + Blast Burn Legacy27.2

Ranked by damage per second against Hisuian Electrode's own defense, at level 40 with a 15 attack IV, one per evolution family.