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Electrode
#101

Electrode

Electric

Best attacking moveset: Tackle and Thunderbolt, worth 9.3 damage per second against a neutral target.

Best moveset

Electrode can learn 12 combinations. Tackle with Thunderbolt does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

That set is legacy. Tackle is only obtainable with an Elite TM or from the event that gave it out, so the Electrode you catch today cannot learn it. The best set it can learn now is Volt Switch and Thunderbolt, worth 9.2 damage per second.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGround
ResistsFlyingSteelElectric
Fast attackTypePowerDurationEnergy
SparkElectric40.5s+6
Volt SwitchElectric131.5s+20
Tackle LegacyNormal50.5s+5
Charged attackTypePowerDurationEnergy
DischargeElectric652.5s-33
Foul PlayDark702.0s-50
Hyper BeamNormal1504.0s-100
ThunderboltElectric802.5s-50

Shiny

Electrode
Normal
Shiny Electrode
Shiny

Yes. Shiny Electrode has been released. Players have found it from: wild, raid, research, evolution, photobomb.

Other forms

Evolution family

Numbers

Max CP2,373 at level 50, 2,099 at level 40
Raid catch1,199 CP at level 20, or 1,499 if weather boosted (perfect IVs)
Lowest possible raid catch1,134 CP. Raid encounters can't roll below 10/10/10
Base stats173 attack · 173 defense · 155 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size1.2 m and 66.6 kg

Best moveset against each type

Electrode does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Ghost.

AgainstBest movesetDPS
FlyingVolt Switch + Thunderbolt14.6
WaterVolt Switch + Thunderbolt14.6
GhostVolt Switch + Foul Play11.2
PsychicVolt Switch + Foul Play11.2
NormalTackle + Thunderbolt9.3
FightingTackle + Thunderbolt9.3
PoisonTackle + Thunderbolt9.3
BugTackle + Thunderbolt9.3
FireTackle + Thunderbolt9.3
IceTackle + Thunderbolt9.3
DarkTackle + Thunderbolt9.3
FairyTackle + Thunderbolt9.3
RockVolt Switch + Thunderbolt9.2
SteelVolt Switch + Thunderbolt9.2
GroundTackle + Hyper Beam8.7
GrassTackle + Hyper Beam8.7
ElectricTackle + Hyper Beam8.7
DragonTackle + Hyper Beam8.7

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Electrode is actually for.

Counters: what beats Electrode

AttackerTypeMovesetDPS
GroudonGroundMud Shot + Precipice Blades Legacy27.6
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy26.6
ExcadrillGroundSteelMud Slap + Earthquake26.2
MamoswineIceGroundMud Slap + High Horsepower25.8
RegigigasNormalHidden Power + Crush Grip Legacy24.9
RhyperiorGroundRockMud Slap + Earthquake24.9
GarchompDragonGroundMud Shot + Earthquake24.6
LandorusGroundFlyingMud Shot + Earth Power24.5
BlacephalonFireGhostIncinerate + Mind Blown Legacy24.2
KrookodileGroundDarkMud Slap + Earthquake23.7

Ranked by damage per second against Electrode's own defense, at level 40 with a 15 attack IV, one per evolution family.