nerfplz.pogo
Hoopa
#720

Hoopa

PsychicGhost

Best attacking moveset: Confusion and Shadow Ball, worth 14.7 damage per second against a neutral target.

Best moveset

Hoopa can learn 6 combinations. Confusion with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Takes double damageGhostDark
ResistsPoisonPsychic
Strongly resistsFightingNormal
Fast attackTypePowerDurationEnergy
AstonishGhost71.0s+13
ConfusionPsychic191.5s+14
Charged attackTypePowerDurationEnergy
PsybeamPsychic653.0s-50
PsychicPsychic953.0s-50
Shadow BallGhost1003.0s-50

Shiny

No shiny yet. New shiny releases show up in the news.

Numbers

Max CP3,797 at level 50, 3,359 at level 40
Raid catch1,919 CP at level 20, or 2,399 if weather boosted (perfect IVs)
Lowest possible raid catch1,836 CP. Raid encounters can't roll below 10/10/10
Base stats261 attack · 187 defense · 173 stamina

What it costs

Second charged move100,000 Stardust and 100 Candy
Buddy distance20 km per Candy
Size0.5 m and 9 kg

Best moveset against each type

Hoopa does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Ghost.

AgainstBest movesetDPS
FightingConfusion + Psychic23.1
PoisonConfusion + Psychic23.1
GhostAstonish + Shadow Ball22.1
PsychicAstonish + Shadow Ball22.1
FlyingConfusion + Shadow Ball14.7
GroundConfusion + Shadow Ball14.7
RockConfusion + Shadow Ball14.7
BugConfusion + Shadow Ball14.7
FireConfusion + Shadow Ball14.7
WaterConfusion + Shadow Ball14.7
GrassConfusion + Shadow Ball14.7
ElectricConfusion + Shadow Ball14.7
IceConfusion + Shadow Ball14.7
DragonConfusion + Shadow Ball14.7
FairyConfusion + Shadow Ball14.7
NormalConfusion + Psychic14.4
SteelAstonish + Shadow Ball14.0
DarkAstonish + Shadow Ball9.0

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Hoopa is actually for.

Counters: what beats Hoopa

AttackerTypeMovesetDPS
BlacephalonFireGhostAstonish + Shadow Ball46.5
DarkraiDarkSnarl + Shadow Ball41.9
ChandelureGhostFireHex + Shadow Ball41.5
GengarGhostPoisonLick + Shadow Ball Legacy41.5
AbsolDarkSnarl + Brutal Swing Legacy40.6
DragapultDragonGhostAstonish + Shadow Ball39.6
HoopaPsychicGhostAstonish + Shadow Ball38.9
LunalaPsychicGhostShadow Claw + Shadow Ball38.8
GholdengoSteelGhostHex + Shadow Ball38.8
ZoroarkDarkSnarl + Foul Play38.7

Ranked by damage per second against Hoopa's own defense, at level 40 with a 15 attack IV, one per evolution family.