Hoopa
PsychicGhost
Best attacking moveset: Confusion and Shadow Ball, worth 14.7 damage per second against a neutral target.
Best moveset
Hoopa can learn 6 combinations. Confusion with Shadow Ball does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Confusion | Psychic | 19 | 1.5s | +14 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Psybeam | Psychic | 65 | 3.0s | -50 |
| Psychic | Psychic | 95 | 3.0s | -50 |
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 3,797 at level 50, 3,359 at level 40 |
|---|---|
| Raid catch | 1,919 CP at level 20, or 2,399 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,836 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 261 attack · 187 defense · 173 stamina |
What it costs
| Second charged move | 100,000 Stardust and 100 Candy |
|---|---|
| Buddy distance | 20 km per Candy |
| Size | 0.5 m and 9 kg |
Best moveset against each type
Hoopa does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Ghost.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Confusion + Psychic | 23.1 |
| Poison | Confusion + Psychic | 23.1 |
| Ghost | Astonish + Shadow Ball | 22.1 |
| Psychic | Astonish + Shadow Ball | 22.1 |
| Confusion + Shadow Ball | 14.7 | |
| Ground | Confusion + Shadow Ball | 14.7 |
| Rock | Confusion + Shadow Ball | 14.7 |
| Bug | Confusion + Shadow Ball | 14.7 |
| Fire | Confusion + Shadow Ball | 14.7 |
| Water | Confusion + Shadow Ball | 14.7 |
| Grass | Confusion + Shadow Ball | 14.7 |
| Electric | Confusion + Shadow Ball | 14.7 |
| Ice | Confusion + Shadow Ball | 14.7 |
| Dragon | Confusion + Shadow Ball | 14.7 |
| Fairy | Confusion + Shadow Ball | 14.7 |
| Normal | Confusion + Psychic | 14.4 |
| Steel | Astonish + Shadow Ball | 14.0 |
| Dark | Astonish + Shadow Ball | 9.0 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Hoopa is actually for.
Counters: what beats Hoopa
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Astonish + Shadow Ball | 46.5 | |
| Dark | Snarl + Shadow Ball | 41.9 | |
| GhostFire | Hex + Shadow Ball | 41.5 | |
| GhostPoison | Lick + Shadow Ball Legacy | 41.5 | |
| Dark | Snarl + Brutal Swing Legacy | 40.6 | |
| DragonGhost | Astonish + Shadow Ball | 39.6 | |
| PsychicGhost | Astonish + Shadow Ball | 38.9 | |
| PsychicGhost | Shadow Claw + Shadow Ball | 38.8 | |
| SteelGhost | Hex + Shadow Ball | 38.8 | |
| Dark | Snarl + Foul Play | 38.7 |
Ranked by damage per second against Hoopa's own defense, at level 40 with a 15 attack IV, one per evolution family.