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Houndour
#228

Houndour

DarkFire

Best attacking moveset: Ember and Flamethrower, worth 7.7 damage per second against a neutral target.

Best moveset

Houndour can learn 6 combinations. Ember with Flamethrower does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFightingGroundRockWater
ResistsGhostSteelFireGrassIceDark
Strongly resistsPsychic
Fast attackTypePowerDurationEnergy
EmberFire101.0s+10
Feint AttackDark111.0s+10
Charged attackTypePowerDurationEnergy
CrunchDark653.0s-33
Dark PulseDark803.0s-50
FlamethrowerFire652.0s-50

Shiny

Houndour
Normal
Shiny Houndour
Shiny

Yes. Shiny Houndour has been released. Players have found it from: wild, raid, egg, research, photobomb.

Evolution family

Numbers

Max CP1,395 at level 50, 1,234 at level 40
Raid catch705 CP at level 20, or 881 if weather boosted (perfect IVs)
Lowest possible raid catch654 CP. Raid encounters can't roll below 10/10/10
Base stats152 attack · 83 defense · 128 stamina

What it costs

Candy to evolve50 Candy
Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size0.61 m and 10.8 kg

Best moveset against each type

Houndour does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Steel, Grass.

AgainstBest movesetDPS
BugEmber + Flamethrower12.3
SteelEmber + Flamethrower12.3
GrassEmber + Flamethrower12.3
IceEmber + Flamethrower12.3
GhostFeint Attack + Dark Pulse12.1
PsychicFeint Attack + Dark Pulse12.1
NormalEmber + Flamethrower7.7
FightingEmber + Flamethrower7.7
FlyingEmber + Flamethrower7.7
PoisonEmber + Flamethrower7.7
GroundEmber + Flamethrower7.7
ElectricEmber + Flamethrower7.7
DarkEmber + Flamethrower7.7
FairyEmber + Flamethrower7.7
RockFeint Attack + Dark Pulse7.6
FireFeint Attack + Dark Pulse7.6
WaterFeint Attack + Dark Pulse7.6
DragonFeint Attack + Dark Pulse7.6

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Houndour is actually for.

Counters: what beats Houndour

AttackerTypeMovesetDPS
LucarioFightingSteelForce Palm + Aura Sphere Legacy63.0
PheromosaBugFightingLow Kick + Focus Blast57.6
TerrakionRockFightingDouble Kick + Sacred Sword Legacy57.4
BlazikenFireFightingCounter + Aura Sphere56.9
KartanaGrassSteelFury Cutter + Sacred Sword54.3
InteleonWaterWater Gun + Hydro Cannon Legacy54.3
KyogreWaterWaterfall + Origin Pulse Legacy54.1
GlimmoraRockPoisonRock Throw + Meteor Beam53.3
GroudonGroundMud Shot + Precipice Blades Legacy53.0
RampardosRockSmack Down + Rock Slide52.9

Ranked by damage per second against Houndour's own defense, at level 40 with a 15 attack IV, one per evolution family.