Houndour
DarkFire
Best attacking moveset: Ember and Flamethrower, worth 7.7 damage per second against a neutral target.
Best moveset
Houndour can learn 6 combinations. Ember with Flamethrower does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Ember | Fire | 10 | 1.0s | +10 |
| Feint Attack | Dark | 11 | 1.0s | +10 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Crunch | Dark | 65 | 3.0s | -33 |
| Dark Pulse | Dark | 80 | 3.0s | -50 |
| Flamethrower | Fire | 65 | 2.0s | -50 |
Best moveset against each type
Houndour does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Bug, Steel, Grass.
| Against | Best moveset | DPS |
|---|---|---|
| Bug | Ember + Flamethrower | 12.3 |
| Steel | Ember + Flamethrower | 12.3 |
| Grass | Ember + Flamethrower | 12.3 |
| Ice | Ember + Flamethrower | 12.3 |
| Ghost | Feint Attack + Dark Pulse | 12.1 |
| Psychic | Feint Attack + Dark Pulse | 12.1 |
| Normal | Ember + Flamethrower | 7.7 |
| Fighting | Ember + Flamethrower | 7.7 |
| Ember + Flamethrower | 7.7 | |
| Poison | Ember + Flamethrower | 7.7 |
| Ground | Ember + Flamethrower | 7.7 |
| Electric | Ember + Flamethrower | 7.7 |
| Dark | Ember + Flamethrower | 7.7 |
| Fairy | Ember + Flamethrower | 7.7 |
| Rock | Feint Attack + Dark Pulse | 7.6 |
| Fire | Feint Attack + Dark Pulse | 7.6 |
| Water | Feint Attack + Dark Pulse | 7.6 |
| Dragon | Feint Attack + Dark Pulse | 7.6 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Houndour is actually for.
Counters: what beats Houndour
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force PalmAura SphereLegacy | 63.0 | |
| BugFighting | Low KickFocus Blast | 57.6 | |
| RockFighting | Double KickSacred SwordLegacy | 57.4 | |
| FireFighting | CounterAura Sphere | 56.9 | |
| GrassSteel | Fury CutterSacred Sword | 54.3 |
Ranked by damage per second against Houndour's own defense, at level 40 with a 15 attack IV, one per evolution family. Twelve deep, with what Houndour is weak to.
Type matchups
Shiny


Yes. Shiny Houndour has been released. Players have found it from: wild, raid, egg, research, photobomb.
Evolution family
Numbers
| Max CP | 1,395 at level 50, 1,234 at level 40 |
|---|---|
| Raid catch | 705 CP at level 20, or 881 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 654 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 152 attack · 83 defense · 128 stamina |
What it costs
| Candy to evolve | 50 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 0.61 m and 10.8 kg |

