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Houndoom
#229

Houndoom

DarkFire

Best attacking moveset: Fire Fang and Foul Play, worth 12.6 damage per second against a neutral target.

Best moveset

Houndoom can learn 8 combinations. Fire Fang with Foul Play does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFightingGroundRockWater
ResistsGhostSteelFireGrassIceDark
Strongly resistsPsychic
Fast attackTypePowerDurationEnergy
Fire FangFire131.0s+9
SnarlDark111.0s+13
Charged attackTypePowerDurationEnergy
CrunchDark653.0s-33
Fire BlastFire1404.0s-100
FlamethrowerFire652.0s-50
Foul PlayDark702.0s-50

Shiny

Houndoom
Normal
Shiny Houndoom
Shiny

Yes. Shiny Houndoom has been released. Players have found it from: wild, raid, research, evolution, photobomb.

Other forms

Evolution family

Numbers

Max CP2,979 at level 50, 2,635 at level 40
Raid catch1,505 CP at level 20, or 1,882 if weather boosted (perfect IVs)
Lowest possible raid catch1,432 CP. Raid encounters can't roll below 10/10/10
Base stats224 attack · 144 defense · 181 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size1.4 m and 35 kg

Best moveset against each type

Houndoom does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Bug.

AgainstBest movesetDPS
GhostSnarl + Foul Play20.0
PsychicSnarl + Foul Play20.0
BugFire Fang + Fire Blast19.7
SteelFire Fang + Fire Blast19.7
GrassFire Fang + Fire Blast19.7
IceFire Fang + Fire Blast19.7
NormalFire Fang + Foul Play12.6
FlyingFire Fang + Foul Play12.6
PoisonFire Fang + Foul Play12.6
GroundFire Fang + Foul Play12.6
ElectricFire Fang + Foul Play12.6
FightingFire Fang + Fire Blast12.5
DarkFire Fang + Fire Blast12.5
FairyFire Fang + Fire Blast12.5
RockSnarl + Foul Play12.3
FireSnarl + Foul Play12.3
WaterSnarl + Foul Play12.3
DragonSnarl + Foul Play12.3

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Houndoom is actually for.

Counters: what beats Houndoom

AttackerTypeMovesetDPS
LucarioFightingSteelForce Palm + Aura Sphere Legacy38.8
PheromosaBugFightingLow Kick + Focus Blast35.5
TerrakionRockFightingDouble Kick + Sacred Sword Legacy35.4
BlazikenFireFightingCounter + Aura Sphere35.1
KartanaGrassSteelFury Cutter + Sacred Sword33.5
InteleonWaterWater Gun + Hydro Cannon Legacy33.5
KyogreWaterWaterfall + Origin Pulse Legacy33.3
GlimmoraRockPoisonRock Throw + Meteor Beam32.9
GroudonGroundMud Shot + Precipice Blades Legacy32.7
RampardosRockSmack Down + Rock Slide32.6

Ranked by damage per second against Houndoom's own defense, at level 40 with a 15 attack IV, one per evolution family.