Houndoom
DarkFire
Best attacking moveset: Fire Fang and Foul Play, worth 12.6 damage per second against a neutral target.
Best moveset
Houndoom can learn 15 combinations. Fire Fang with Foul Play does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Fire Fang | Fire | 13 | 1.0s | +9 |
| Incinerate | Fire | 32 | 2.5s | +22 |
| Snarl | Dark | 11 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Crunch | Dark | 65 | 3.0s | -33 |
| Fire Blast | Fire | 140 | 4.0s | -100 |
| Flamethrower | Fire | 65 | 2.0s | -50 |
| Foul Play | Dark | 70 | 2.0s | -50 |
| Trailblaze | Grass | 65 | 2.0s | -50 |
Best moveset against each type
Houndoom does not have one best moveset, it has 4. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Bug.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Snarl + Foul Play | 20.0 |
| Psychic | Snarl + Foul Play | 20.0 |
| Bug | Fire Fang + Fire Blast | 19.7 |
| Steel | Fire Fang + Fire Blast | 19.7 |
| Grass | Fire Fang + Fire Blast | 19.7 |
| Ice | Fire Fang + Fire Blast | 19.7 |
| Ground | Snarl + Trailblaze | 14.0 |
| Rock | Snarl + Trailblaze | 14.0 |
| Water | Snarl + Trailblaze | 14.0 |
| Normal | Fire Fang + Foul Play | 12.6 |
| Fire Fang + Foul Play | 12.6 | |
| Poison | Fire Fang + Foul Play | 12.6 |
| Electric | Fire Fang + Foul Play | 12.6 |
| Fighting | Fire Fang + Fire Blast | 12.5 |
| Dark | Fire Fang + Fire Blast | 12.5 |
| Fairy | Fire Fang + Fire Blast | 12.5 |
| Fire | Snarl + Foul Play | 12.3 |
| Dragon | Snarl + Foul Play | 12.3 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Houndoom is actually for.
Counters: what beats Houndoom
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force PalmAura SphereLegacy | 38.8 | |
| BugFighting | Low KickFocus Blast | 35.5 | |
| RockFighting | Double KickSacred SwordLegacy | 35.4 | |
| FireFighting | CounterAura Sphere | 35.1 | |
| GrassSteel | Fury CutterSacred Sword | 33.5 |
Ranked by damage per second against Houndoom's own defense, at level 40 with a 15 attack IV, one per evolution family. Twelve deep, with what Houndoom is weak to.
Type matchups
Shiny


Yes. Shiny Houndoom has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Other forms
Evolution family
Numbers
| Max CP | 2,979 at level 50, 2,635 at level 40 |
|---|---|
| Raid catch | 1,505 CP at level 20, or 1,882 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,432 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 224 attack · 144 defense · 181 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1.4 m and 35 kg |


