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Mega Houndoom
#229

Mega Houndoom

DarkFire

Best attacking moveset: Snarl and Foul Play, worth 15.7 damage per second against a neutral target.

Best moveset

Mega Houndoom can learn 8 combinations. Snarl with Foul Play does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFightingGroundRockWater
ResistsGhostSteelFireGrassIceDark
Strongly resistsPsychic
Fast attackTypePowerDurationEnergy
Fire FangFire131.0s+9
SnarlDark111.0s+13
Charged attackTypePowerDurationEnergy
CrunchDark653.0s-33
Fire BlastFire1404.0s-100
FlamethrowerFire652.0s-50
Foul PlayDark702.0s-50

Shiny

Shiny availability is tracked for Houndoom as a species, on the Houndoom page.

Other forms

Evolution family

Numbers

Max CP4,344 at level 50, 3,842 at level 40
Raid catch2,195 CP at level 20, or 2,744 if weather boosted (perfect IVs)
Lowest possible raid catch2,106 CP. Raid encounters can't roll below 10/10/10
Base stats289 attack · 194 defense · 181 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size1.4 m and 35 kg

Best moveset against each type

Mega Houndoom does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Bug.

AgainstBest movesetDPS
GhostSnarl + Foul Play25.3
PsychicSnarl + Foul Play25.3
BugFire Fang + Fire Blast24.4
SteelFire Fang + Fire Blast24.4
GrassFire Fang + Fire Blast24.4
IceFire Fang + Fire Blast24.4
NormalSnarl + Foul Play15.7
FlyingSnarl + Foul Play15.7
PoisonSnarl + Foul Play15.7
GroundSnarl + Foul Play15.7
RockSnarl + Foul Play15.7
FireSnarl + Foul Play15.7
WaterSnarl + Foul Play15.7
ElectricSnarl + Foul Play15.7
DragonSnarl + Foul Play15.7
FightingFire Fang + Fire Blast15.6
DarkFire Fang + Fire Blast15.6
FairyFire Fang + Fire Blast15.6

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mega Houndoom is actually for.

Counters: what beats Mega Houndoom

AttackerTypeMovesetDPS
LucarioFightingSteelForce Palm + Aura Sphere Legacy29.5
PheromosaBugFightingLow Kick + Focus Blast27.0
TerrakionRockFightingDouble Kick + Sacred Sword Legacy26.9
BlazikenFireFightingCounter + Aura Sphere26.7
KartanaGrassSteelFury Cutter + Sacred Sword25.5
InteleonWaterWater Gun + Hydro Cannon Legacy25.4
KyogreWaterWaterfall + Origin Pulse Legacy25.4
GlimmoraRockPoisonRock Throw + Meteor Beam25.0
GroudonGroundMud Shot + Precipice Blades Legacy24.9
RampardosRockSmack Down + Rock Slide24.8

Ranked by damage per second against Mega Houndoom's own defense, at level 40 with a 15 attack IV, one per evolution family.