Mega Houndoom
DarkFire
Best attacking moveset: Snarl and Foul Play, worth 15.7 damage per second against a neutral target.
Best moveset
Mega Houndoom can learn 8 combinations. Snarl with Foul Play does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Fire Fang | Fire | 13 | 1.0s | +9 |
| Snarl | Dark | 11 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Crunch | Dark | 65 | 3.0s | -33 |
| Fire Blast | Fire | 140 | 4.0s | -100 |
| Flamethrower | Fire | 65 | 2.0s | -50 |
| Foul Play | Dark | 70 | 2.0s | -50 |
Shiny
Shiny availability is tracked for Houndoom as a species, on the Houndoom page.
Other forms
Evolution family
Numbers
| Max CP | 4,344 at level 50, 3,842 at level 40 |
|---|---|
| Raid catch | 2,195 CP at level 20, or 2,744 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 2,106 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 289 attack · 194 defense · 181 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Purify a Shadow one | 3,000 Stardust and 3 Candy |
| Size | 1.4 m and 35 kg |
Best moveset against each type
Mega Houndoom does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Bug.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Snarl + Foul Play | 25.3 |
| Psychic | Snarl + Foul Play | 25.3 |
| Bug | Fire Fang + Fire Blast | 24.4 |
| Steel | Fire Fang + Fire Blast | 24.4 |
| Grass | Fire Fang + Fire Blast | 24.4 |
| Ice | Fire Fang + Fire Blast | 24.4 |
| Normal | Snarl + Foul Play | 15.7 |
| Snarl + Foul Play | 15.7 | |
| Poison | Snarl + Foul Play | 15.7 |
| Ground | Snarl + Foul Play | 15.7 |
| Rock | Snarl + Foul Play | 15.7 |
| Fire | Snarl + Foul Play | 15.7 |
| Water | Snarl + Foul Play | 15.7 |
| Electric | Snarl + Foul Play | 15.7 |
| Dragon | Snarl + Foul Play | 15.7 |
| Fighting | Fire Fang + Fire Blast | 15.6 |
| Dark | Fire Fang + Fire Blast | 15.6 |
| Fairy | Fire Fang + Fire Blast | 15.6 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mega Houndoom is actually for.
Counters: what beats Mega Houndoom
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 29.5 | |
| BugFighting | Low Kick + Focus Blast | 27.0 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 26.9 | |
| FireFighting | Counter + Aura Sphere | 26.7 | |
| GrassSteel | Fury Cutter + Sacred Sword | 25.5 | |
| Water | Water Gun + Hydro Cannon Legacy | 25.4 | |
| Water | Waterfall + Origin Pulse Legacy | 25.4 | |
| RockPoison | Rock Throw + Meteor Beam | 25.0 | |
| Ground | Mud Shot + Precipice Blades Legacy | 24.9 | |
| Rock | Smack Down + Rock Slide | 24.8 |
Ranked by damage per second against Mega Houndoom's own defense, at level 40 with a 15 attack IV, one per evolution family.

