Indeedee
PsychicNormal
Best attacking moveset: Extrasensory and Psychic, worth 11.6 damage per second against a neutral target.
Best moveset
Indeedee can learn 3 combinations. Extrasensory with Psychic does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Extrasensory | Psychic | 11 | 1.0s | +11 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Psybeam | Psychic | 65 | 3.0s | -50 |
| Psychic | Psychic | 95 | 3.0s | -50 |
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
Shiny


Yes. Shiny Indeedee has been released. Players have found it from: wild, research, photobomb.
Numbers
| Max CP | 2,762 at level 50, 2,443 at level 40 |
|---|---|
| Raid catch | 1,396 CP at level 20, or 1,745 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,325 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 208 attack · 166 defense · 155 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.9 m and 28 kg |
Best moveset against each type
Indeedee does not have one best moveset, it has 2. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Poison, Ghost.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Extrasensory + Psychic | 18.6 |
| Poison | Extrasensory + Psychic | 18.6 |
| Ghost | Extrasensory + Shadow Ball | 14.7 |
| Psychic | Extrasensory + Shadow Ball | 13.5 |
| Normal | Extrasensory + Psychic | 11.6 |
| Extrasensory + Psychic | 11.6 | |
| Ground | Extrasensory + Psychic | 11.6 |
| Rock | Extrasensory + Psychic | 11.6 |
| Bug | Extrasensory + Psychic | 11.6 |
| Fire | Extrasensory + Psychic | 11.6 |
| Water | Extrasensory + Psychic | 11.6 |
| Grass | Extrasensory + Psychic | 11.6 |
| Electric | Extrasensory + Psychic | 11.6 |
| Ice | Extrasensory + Psychic | 11.6 |
| Dragon | Extrasensory + Psychic | 11.6 |
| Fairy | Extrasensory + Psychic | 11.6 |
| Steel | Extrasensory + Shadow Ball | 9.5 |
| Dark | Extrasensory + Shadow Ball | 5.9 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Indeedee is actually for.
Counters: what beats Indeedee
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| BugFighting | Bug Bite + Bug Buzz | 31.3 | |
| Dark | Snarl + Dark Pulse | 28.4 | |
| Dark | Snarl + Brutal Swing Legacy | 28.3 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 27.7 | |
| Dark | Snarl + Foul Play | 27.0 | |
| DarkFire | Snarl + Dark Pulse | 26.9 | |
| DarkDragon | Bite + Brutal Swing Legacy | 26.9 | |
| BugFire | Bug Bite + Bug Buzz | 26.4 | |
| RockDark | Bite + Brutal Swing | 26.4 | |
| DarkIce | Snarl + Foul Play | 26.3 |
Ranked by damage per second against Indeedee's own defense, at level 40 with a 15 attack IV, one per evolution family.