Jangmo-o
Dragon
Best attacking moveset: Dragon Tail and Dragon Claw, worth 6.2 damage per second against a neutral target.
Best moveset
Jangmo-o can learn 6 combinations. Dragon Tail with Dragon Claw does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dragon Tail | Dragon | 14 | 1.0s | +8 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Brick Break | Fighting | 40 | 1.5s | -33 |
| Dragon Claw | Dragon | 45 | 1.5s | -33 |
| Dragon Pulse | Dragon | 90 | 3.5s | -50 |
Shiny


Yes. Shiny Jangmo-o has been released. Players have found it from: wild, research, photobomb.
Evolution family
Numbers
| Max CP | 1,095 at level 50, 969 at level 40 |
|---|---|
| Raid catch | 553 CP at level 20, or 692 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 510 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 102 attack · 108 defense · 128 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 0.6 m and 29.7 kg |
Best moveset against each type
Jangmo-o does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Dragon, Normal, Rock.
| Against | Best moveset | DPS |
|---|---|---|
| Dragon | Dragon Tail + Dragon Claw | 9.2 |
| Normal | Dragon Tail + Brick Break | 6.7 |
| Rock | Dragon Tail + Brick Break | 6.7 |
| Ice | Dragon Tail + Brick Break | 6.7 |
| Dark | Dragon Tail + Brick Break | 6.7 |
| Fighting | Dragon Tail + Dragon Claw | 6.2 |
| Dragon Tail + Dragon Claw | 6.2 | |
| Poison | Dragon Tail + Dragon Claw | 6.2 |
| Ground | Dragon Tail + Dragon Claw | 6.2 |
| Bug | Dragon Tail + Dragon Claw | 6.2 |
| Ghost | Dragon Tail + Dragon Claw | 6.2 |
| Fire | Dragon Tail + Dragon Claw | 6.2 |
| Water | Dragon Tail + Dragon Claw | 6.2 |
| Grass | Dragon Tail + Dragon Claw | 6.2 |
| Electric | Dragon Tail + Dragon Claw | 6.2 |
| Psychic | Dragon Tail + Dragon Claw | 6.2 |
| Steel | Dragon Tail + Brick Break | 5.2 |
| Fairy | Tackle + Brick Break | 4.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Jangmo-o is actually for.
Counters: what beats Jangmo-o
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| PoisonDragon | Dragon Tail + Dynamax Cannon Legacy | 63.7 | |
| DragonIce | Ice Fang + Glaive Rush Legacy | 49.3 | |
| Dragon | Dragon Tail + Breaking Swipe Legacy | 46.8 | |
| Dragon | Dragon Tail + Breaking Swipe Legacy | 46.8 | |
| WaterDragon | Dragon Tail + Draco Meteor | 46.8 | |
| Dragon | Dragon Tail + Draco Meteor | 46.3 | |
| Dragon | Dragon Tail + Draco Meteor Legacy | 44.1 | |
| DragonGhost | Dragon Tail + Breaking Swipe | 44.0 | |
| DragonGround | Dragon Tail + Breaking Swipe | 43.2 | |
| DragonFire | Dragon Breath + Draco Meteor | 42.4 |
Ranked by damage per second against Jangmo-o's own defense, at level 40 with a 15 attack IV, one per evolution family.


