Kingambit
DarkSteel
Best attacking moveset: Snarl and Foul Play, worth 13.3 damage per second against a neutral target.
Best moveset
Kingambit can learn 15 combinations. Snarl with Foul Play does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Metal Claw | Steel | 6 | 0.5s | +5 |
| Metal Sound | Steel | 4 | 0.5s | +6 |
| Snarl | Dark | 11 | 1.0s | +13 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Dark Pulse | Dark | 80 | 3.0s | -50 |
| Focus Blast | Fighting | 140 | 3.5s | -100 |
| Foul Play | Dark | 70 | 2.0s | -50 |
| Iron Head | Steel | 60 | 2.0s | -50 |
| X Scissor | Bug | 45 | 1.5s | -33 |
Shiny


Yes. Shiny Kingambit has been released. Players have found it from: wild, research, evolution, photobomb.
Evolution family
Numbers
| Max CP | 4,086 at level 50, 3,614 at level 40 |
|---|---|
| Raid catch | 2,065 CP at level 20, or 2,581 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,980 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 238 attack · 203 defense · 225 stamina |
What it costs
| Second charged move | 75,000 Stardust and 75 Candy |
|---|---|
| Buddy distance | 5 km per Candy |
| Size | 2 m and 120 kg |
Best moveset against each type
Kingambit does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Rock.
| Against | Best moveset | DPS |
|---|---|---|
| Ghost | Snarl + Foul Play | 20.7 |
| Psychic | Snarl + Foul Play | 20.7 |
| Rock | Metal Claw + Focus Blast | 19.6 |
| Ice | Metal Claw + Focus Blast | 19.6 |
| Fairy | Metal Claw + Iron Head | 19.1 |
| Normal | Snarl + Focus Blast | 16.7 |
| Steel | Snarl + Focus Blast | 16.7 |
| Dark | Metal Claw + Focus Blast | 15.2 |
| Grass | Snarl + X Scissor | 14.9 |
| Snarl + Foul Play | 13.3 | |
| Poison | Snarl + Foul Play | 13.3 |
| Ground | Snarl + Foul Play | 13.3 |
| Bug | Snarl + Foul Play | 13.3 |
| Fire | Snarl + Foul Play | 13.3 |
| Water | Snarl + Foul Play | 13.3 |
| Electric | Snarl + Foul Play | 13.3 |
| Dragon | Snarl + Foul Play | 13.3 |
| Fighting | Metal Claw + Focus Blast | 11.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Kingambit is actually for.
Counters: what beats Kingambit
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 45.3 | |
| BugFighting | Low Kick + Focus Blast | 41.5 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 41.3 | |
| FireFighting | Counter + Aura Sphere | 41.0 | |
| Fighting | Force Palm + Focus Blast | 37.8 | |
| WaterFighting | Low Kick + Sacred Sword | 37.4 | |
| GrassFighting | Force Palm + Dynamic Punch | 37.3 | |
| Fighting | Counter + Dynamic Punch | 37.0 | |
| GrassSteel | Fury Cutter + Sacred Sword | 36.6 | |
| FightingGhost | Counter + Close Combat | 36.2 |
Ranked by damage per second against Kingambit's own defense, at level 40 with a 15 attack IV, one per evolution family.


