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Kingambit
#983

Kingambit

DarkSteel

Best attacking moveset: Snarl and Foul Play, worth 13.3 damage per second against a neutral target.

Best moveset

Kingambit can learn 15 combinations. Snarl with Foul Play does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Takes double damageFighting
Weak toGroundFire
ResistsNormalFlyingRockGhostSteelGrassIceDragonDark
Strongly resistsPsychicPoison
Fast attackTypePowerDurationEnergy
Metal ClawSteel60.5s+5
Metal SoundSteel40.5s+6
SnarlDark111.0s+13
Charged attackTypePowerDurationEnergy
Dark PulseDark803.0s-50
Focus BlastFighting1403.5s-100
Foul PlayDark702.0s-50
Iron HeadSteel602.0s-50
X ScissorBug451.5s-33

Shiny

Kingambit
Normal
Shiny Kingambit
Shiny

Yes. Shiny Kingambit has been released. Players have found it from: wild, research, evolution, photobomb.

Evolution family

Numbers

Max CP4,086 at level 50, 3,614 at level 40
Raid catch2,065 CP at level 20, or 2,581 if weather boosted (perfect IVs)
Lowest possible raid catch1,980 CP. Raid encounters can't roll below 10/10/10
Base stats238 attack · 203 defense · 225 stamina

What it costs

Second charged move75,000 Stardust and 75 Candy
Buddy distance5 km per Candy
Size2 m and 120 kg

Best moveset against each type

Kingambit does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Ghost, Psychic, Rock.

AgainstBest movesetDPS
GhostSnarl + Foul Play20.7
PsychicSnarl + Foul Play20.7
RockMetal Claw + Focus Blast19.6
IceMetal Claw + Focus Blast19.6
FairyMetal Claw + Iron Head19.1
NormalSnarl + Focus Blast16.7
SteelSnarl + Focus Blast16.7
DarkMetal Claw + Focus Blast15.2
GrassSnarl + X Scissor14.9
FlyingSnarl + Foul Play13.3
PoisonSnarl + Foul Play13.3
GroundSnarl + Foul Play13.3
BugSnarl + Foul Play13.3
FireSnarl + Foul Play13.3
WaterSnarl + Foul Play13.3
ElectricSnarl + Foul Play13.3
DragonSnarl + Foul Play13.3
FightingMetal Claw + Focus Blast11.7

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Kingambit is actually for.

Counters: what beats Kingambit

AttackerTypeMovesetDPS
LucarioFightingSteelForce Palm + Aura Sphere Legacy45.3
PheromosaBugFightingLow Kick + Focus Blast41.5
TerrakionRockFightingDouble Kick + Sacred Sword Legacy41.3
BlazikenFireFightingCounter + Aura Sphere41.0
ConkeldurrFightingForce Palm + Focus Blast37.8
KeldeoWaterFightingLow Kick + Sacred Sword37.4
BreloomGrassFightingForce Palm + Dynamic Punch37.3
UrshifuFightingCounter + Dynamic Punch37.0
KartanaGrassSteelFury Cutter + Sacred Sword36.6
MarshadowFightingGhostCounter + Close Combat36.2

Ranked by damage per second against Kingambit's own defense, at level 40 with a 15 attack IV, one per evolution family.