Pawniard
DarkSteel
Best attacking moveset: Scratch and Iron Head, worth 7.8 damage per second against a neutral target.
Best moveset
Pawniard can learn 6 combinations. Scratch with Iron Head does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Fury Cutter | Bug | 4 | 0.5s | +8 |
| Scratch | Normal | 6 | 0.5s | +4 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Iron Head | Steel | 60 | 2.0s | -50 |
| Night Slash | Dark | 45 | 2.0s | -33 |
| X Scissor | Bug | 45 | 1.5s | -33 |
Shiny


Yes. Shiny Pawniard has been released. Players have found it from: wild, research, photobomb.
Evolution family
Numbers
| Max CP | 1,620 at level 50, 1,433 at level 40 |
|---|---|
| Raid catch | 819 CP at level 20, or 1,024 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 765 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 154 attack · 114 defense · 128 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 75,000 Stardust and 75 Candy |
| Buddy distance | 5 km per Candy |
| Size | 0.5 m and 10.2 kg |
Best moveset against each type
Pawniard does not have one best moveset, it has 5. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Psychic, Grass, Dark.
| Against | Best moveset | DPS |
|---|---|---|
| Psychic | Fury Cutter + Night Slash | 11.2 |
| Grass | Fury Cutter + X Scissor | 11.1 |
| Dark | Fury Cutter + X Scissor | 11.1 |
| Rock | Fury Cutter + Iron Head | 10.8 |
| Ice | Fury Cutter + Iron Head | 10.8 |
| Fairy | Scratch + Iron Head | 9.8 |
| Ghost | Fury Cutter + Night Slash | 9.1 |
| Normal | Scratch + Iron Head | 7.8 |
| Fighting | Scratch + Iron Head | 7.8 |
| Scratch + Iron Head | 7.8 | |
| Poison | Scratch + Iron Head | 7.8 |
| Ground | Scratch + Iron Head | 7.8 |
| Bug | Scratch + Iron Head | 7.8 |
| Dragon | Scratch + Iron Head | 7.8 |
| Fire | Scratch + Night Slash | 7.5 |
| Water | Scratch + Night Slash | 7.5 |
| Electric | Scratch + Night Slash | 7.5 |
| Steel | Fury Cutter + Night Slash | 6.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Pawniard is actually for.
Counters: what beats Pawniard
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 76.5 | |
| BugFighting | Low Kick + Focus Blast | 70.1 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 69.8 | |
| FireFighting | Counter + Aura Sphere | 69.2 | |
| Fighting | Force Palm + Focus Blast | 63.8 | |
| WaterFighting | Low Kick + Sacred Sword | 63.2 | |
| GrassFighting | Force Palm + Dynamic Punch | 63.0 | |
| Fighting | Counter + Dynamic Punch | 62.5 | |
| GrassSteel | Fury Cutter + Sacred Sword | 61.8 | |
| FightingGhost | Counter + Close Combat | 61.1 |
Ranked by damage per second against Pawniard's own defense, at level 40 with a 15 attack IV, one per evolution family.


