Klefki
SteelFairy
Best attacking moveset: Astonish and Play Rough, worth 7.8 damage per second against a neutral target.
Best moveset
Klefki can learn 8 combinations. Astonish with Play Rough does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Astonish | Ghost | 7 | 1.0s | +13 |
| Tackle | Normal | 5 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Draining Kiss | Fairy | 60 | 2.5s | -50 |
| Flash Cannon | Steel | 100 | 2.5s | -100 |
| Foul Play | Dark | 70 | 2.0s | -50 |
| Play Rough | Fairy | 90 | 3.0s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Numbers
| Max CP | 2,204 at level 50, 1,949 at level 40 |
|---|---|
| Raid catch | 1,114 CP at level 20, or 1,392 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,051 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 160 attack · 179 defense · 149 stamina |
What it costs
| Second charged move | 50,000 Stardust and 50 Candy |
|---|---|
| Buddy distance | 3 km per Candy |
| Size | 0.2 m and 3 kg |
Best moveset against each type
Klefki does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Fighting, Dragon, Dark.
| Against | Best moveset | DPS |
|---|---|---|
| Fighting | Astonish + Play Rough | 11.5 |
| Dragon | Astonish + Play Rough | 11.5 |
| Dark | Astonish + Play Rough | 10.9 |
| Ghost | Astonish + Foul Play | 10.8 |
| Psychic | Astonish + Foul Play | 10.8 |
| Rock | Astonish + Flash Cannon | 9.5 |
| Ice | Astonish + Flash Cannon | 9.5 |
| Fairy | Astonish + Flash Cannon | 9.5 |
| Astonish + Play Rough | 7.8 | |
| Ground | Astonish + Play Rough | 7.8 |
| Bug | Astonish + Play Rough | 7.8 |
| Water | Astonish + Play Rough | 7.8 |
| Grass | Astonish + Play Rough | 7.8 |
| Electric | Astonish + Play Rough | 7.8 |
| Normal | Tackle + Play Rough | 7.8 |
| Poison | Tackle + Flash Cannon | 7.0 |
| Steel | Tackle + Foul Play | 6.7 |
| Fire | Tackle + Foul Play | 6.7 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Klefki is actually for.
Counters: what beats Klefki
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FireGhost | Incinerate + Mind Blown Legacy | 37.5 | |
| DragonFire | Fire Fang + Fusion Flare Legacy | 31.1 | |
| GhostFire | Fire Spin + Overheat | 28.5 | |
| Fire | Fire Spin + Pyroball | 28.1 | |
| BugFire | Fire Spin + Overheat | 27.8 | |
| Fire | Fire Fang + Overheat | 27.7 | |
| FireFighting | Fire Spin + Blast Burn Legacy | 26.8 | |
| Ground | Mud Shot + Precipice Blades Legacy | 26.8 | |
| Fire | Fire Spin + Overheat | 26.5 | |
| FireWater | Incinerate + Overheat | 26.3 |
Ranked by damage per second against Klefki's own defense, at level 40 with a 15 attack IV, one per evolution family.