Kubfu
Fighting
Best attacking moveset: Counter and Dynamic Punch, worth 10.0 damage per second against a neutral target.
Best moveset
Kubfu can learn 6 combinations. Counter with Dynamic Punch does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Counter | Fighting | 13 | 1.0s | +9 |
| Rock Smash | Fighting | 17 | 1.5s | +12 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Brick Break | Fighting | 40 | 1.5s | -33 |
| Close Combat | Fighting | 105 | 2.5s | -100 |
| Dynamic Punch | Fighting | 85 | 2.5s | -50 |
Shiny
No shiny yet. New shiny releases show up in the news.
Evolution family
Numbers
| Max CP | 1,919 at level 50, 1,697 at level 40 |
|---|---|
| Raid catch | 970 CP at level 20, or 1,212 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 911 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 170 attack · 112 defense · 155 stamina |
What it costs
| Second charged move | 100,000 Stardust and 100 Candy |
|---|---|
| Buddy distance | 20 km per Candy |
| Size | 0.6 m and 12 kg |
Best moveset against each type
Kubfu does not have one best moveset, it has 1. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.
| Against | Best moveset | DPS |
|---|---|---|
| Normal | Counter + Dynamic Punch | 15.9 |
| Rock | Counter + Dynamic Punch | 15.9 |
| Steel | Counter + Dynamic Punch | 15.9 |
| Ice | Counter + Dynamic Punch | 15.9 |
| Dark | Counter + Dynamic Punch | 15.9 |
| Fighting | Counter + Dynamic Punch | 10.0 |
| Ground | Counter + Dynamic Punch | 10.0 |
| Fire | Counter + Dynamic Punch | 10.0 |
| Water | Counter + Dynamic Punch | 10.0 |
| Grass | Counter + Dynamic Punch | 10.0 |
| Electric | Counter + Dynamic Punch | 10.0 |
| Dragon | Counter + Dynamic Punch | 10.0 |
| Counter + Dynamic Punch | 6.0 | |
| Poison | Counter + Dynamic Punch | 6.0 |
| Bug | Counter + Dynamic Punch | 6.0 |
| Psychic | Counter + Dynamic Punch | 6.0 |
| Fairy | Counter + Dynamic Punch | 6.0 |
| Ghost | Counter + Dynamic Punch | 4.2 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Kubfu is actually for.
Counters: what beats Kubfu
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| Psychic | Confusion + Psystrike Legacy | 49.4 | |
| Fairy | Fairy Wind + Fly | 47.7 | |
| PsychicFairy | Confusion + Natures Madness Legacy | 44.4 | |
| Dark | Gust + Oblivion Wing Legacy | 42.2 | |
| Psychic | Confusion + Psychic Legacy | 42.1 | |
| Normal | Peck + Beak Blast Legacy | 41.8 | |
| Fire | Wing Attack + Fly | 41.6 | |
| Normal | Gust + Fly Legacy | 41.0 | |
| Psychic | Confusion + Futuresight | 40.9 | |
| PsychicGhost | Confusion + Psychic | 40.7 |
Ranked by damage per second against Kubfu's own defense, at level 40 with a 15 attack IV, one per evolution family.

