Lopunny
Normal
Best attacking moveset: Pound and Hyper Beam, worth 9.1 damage per second against a neutral target.
Best moveset
Lopunny can learn 18 combinations. Pound with Hyper Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.
Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.
Type matchups
| Fast attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Double Kick | Fighting | 10 | 1.0s | +13 |
| Low Kick | Fighting | 5 | 0.5s | +5 |
| Pound | Normal | 6 | 0.5s | +5 |
| Charged attack | Type | Power | Duration | Energy |
|---|---|---|---|---|
| Fire Punch | Fire | 50 | 2.0s | -33 |
| Focus Blast | Fighting | 140 | 3.5s | -100 |
| Hyper Beam | Normal | 150 | 4.0s | -100 |
| Shadow Ball | Ghost | 100 | 3.0s | -50 |
| Thunder Punch | Electric | 50 | 2.0s | -33 |
| Triple Axel | Ice | 60 | 2.0s | -33 |
Shiny


Yes. Shiny Lopunny has been released. Players have found it from: wild, raid, research, evolution, photobomb.
Other forms
Evolution family
Numbers
| Max CP | 2,328 at level 50, 2,059 at level 40 |
|---|---|
| Raid catch | 1,177 CP at level 20, or 1,471 if weather boosted (perfect IVs) |
| Lowest possible raid catch | 1,112 CP. Raid encounters can't roll below 10/10/10 |
| Base stats | 156 attack · 194 defense · 163 stamina |
What it costs
| Candy to evolve | 25 Candy |
|---|---|
| Second charged move | 50,000 Stardust and 50 Candy |
| Buddy distance | 3 km per Candy |
| Size | 1.2 m and 33.3 kg |
Best moveset against each type
Lopunny does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.
| Against | Best moveset | DPS |
|---|---|---|
| Normal | Double Kick + Focus Blast | 12.4 |
| Rock | Double Kick + Focus Blast | 12.4 |
| Steel | Double Kick + Focus Blast | 12.4 |
| Ice | Double Kick + Focus Blast | 12.4 |
| Dark | Double Kick + Focus Blast | 12.4 |
| Psychic | Pound + Shadow Ball | 11.4 |
| Pound + Triple Axel | 10.7 | |
| Ground | Pound + Triple Axel | 10.7 |
| Grass | Pound + Triple Axel | 10.7 |
| Dragon | Pound + Triple Axel | 10.7 |
| Ghost | Pound + Shadow Ball | 10.1 |
| Bug | Pound + Fire Punch | 9.6 |
| Water | Pound + Thunder Punch | 9.6 |
| Fighting | Pound + Hyper Beam | 9.1 |
| Poison | Pound + Hyper Beam | 9.1 |
| Fire | Pound + Hyper Beam | 9.1 |
| Electric | Pound + Hyper Beam | 9.1 |
| Fairy | Pound + Hyper Beam | 9.1 |
Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Lopunny is actually for.
Counters: what beats Lopunny
| Attacker | Type | Moveset | DPS |
|---|---|---|---|
| FightingSteel | Force Palm + Aura Sphere Legacy | 29.5 | |
| BugFighting | Low Kick + Focus Blast | 27.0 | |
| RockFighting | Double Kick + Sacred Sword Legacy | 26.9 | |
| FireFighting | Counter + Aura Sphere | 26.7 | |
| GrassSteel | Fury Cutter + Sacred Sword | 25.5 | |
| Fighting | Force Palm + Focus Blast | 24.6 | |
| WaterFighting | Low Kick + Sacred Sword | 24.4 | |
| GrassFighting | Force Palm + Dynamic Punch | 24.3 | |
| Fighting | Counter + Dynamic Punch | 24.1 | |
| PoisonDragon | Poison Jab + Dynamax Cannon Legacy | 24.0 |
Ranked by damage per second against Lopunny's own defense, at level 40 with a 15 attack IV, one per evolution family.


