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Lopunny
#428

Lopunny

Normal

Best attacking moveset: Pound and Hyper Beam, worth 9.1 damage per second against a neutral target.

Best moveset

Lopunny can learn 18 combinations. Pound with Hyper Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFighting
Strongly resistsGhost
Fast attackTypePowerDurationEnergy
Double KickFighting101.0s+13
Low KickFighting50.5s+5
PoundNormal60.5s+5
Charged attackTypePowerDurationEnergy
Fire PunchFire502.0s-33
Focus BlastFighting1403.5s-100
Hyper BeamNormal1504.0s-100
Shadow BallGhost1003.0s-50
Thunder PunchElectric502.0s-33
Triple AxelIce602.0s-33

Shiny

Lopunny
Normal
Shiny Lopunny
Shiny

Yes. Shiny Lopunny has been released. Players have found it from: wild, raid, research, evolution, photobomb.

Other forms

Evolution family

Numbers

Max CP2,328 at level 50, 2,059 at level 40
Raid catch1,177 CP at level 20, or 1,471 if weather boosted (perfect IVs)
Lowest possible raid catch1,112 CP. Raid encounters can't roll below 10/10/10
Base stats156 attack · 194 defense · 163 stamina

What it costs

Candy to evolve25 Candy
Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Size1.2 m and 33.3 kg

Best moveset against each type

Lopunny does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.

AgainstBest movesetDPS
NormalDouble Kick + Focus Blast12.4
RockDouble Kick + Focus Blast12.4
SteelDouble Kick + Focus Blast12.4
IceDouble Kick + Focus Blast12.4
DarkDouble Kick + Focus Blast12.4
PsychicPound + Shadow Ball11.4
FlyingPound + Triple Axel10.7
GroundPound + Triple Axel10.7
GrassPound + Triple Axel10.7
DragonPound + Triple Axel10.7
GhostPound + Shadow Ball10.1
BugPound + Fire Punch9.6
WaterPound + Thunder Punch9.6
FightingPound + Hyper Beam9.1
PoisonPound + Hyper Beam9.1
FirePound + Hyper Beam9.1
ElectricPound + Hyper Beam9.1
FairyPound + Hyper Beam9.1

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Lopunny is actually for.

Counters: what beats Lopunny

AttackerTypeMovesetDPS
LucarioFightingSteelForce Palm + Aura Sphere Legacy29.5
PheromosaBugFightingLow Kick + Focus Blast27.0
TerrakionRockFightingDouble Kick + Sacred Sword Legacy26.9
BlazikenFireFightingCounter + Aura Sphere26.7
KartanaGrassSteelFury Cutter + Sacred Sword25.5
ConkeldurrFightingForce Palm + Focus Blast24.6
KeldeoWaterFightingLow Kick + Sacred Sword24.4
BreloomGrassFightingForce Palm + Dynamic Punch24.3
UrshifuFightingCounter + Dynamic Punch24.1
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy24.0

Ranked by damage per second against Lopunny's own defense, at level 40 with a 15 attack IV, one per evolution family.