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Mega Lopunny
#428

Mega Lopunny

NormalFighting

Best attacking moveset: Pound and Hyper Beam, worth 15.6 damage per second against a neutral target.

Best moveset

Mega Lopunny can learn 18 combinations. Pound with Hyper Beam does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFightingFlyingPsychicFairy
ResistsRockBugDark
Strongly resistsGhost
Fast attackTypePowerDurationEnergy
Double KickFighting101.0s+13
Low KickFighting50.5s+5
PoundNormal60.5s+5
Charged attackTypePowerDurationEnergy
Fire PunchFire502.0s-33
Focus BlastFighting1403.5s-100
Hyper BeamNormal1504.0s-100
Shadow BallGhost1003.0s-50
Thunder PunchElectric502.0s-33
Triple AxelIce602.0s-33

Shiny

Shiny availability is tracked for Lopunny as a species, on the Lopunny page.

Other forms

Evolution family

Numbers

Max CP4,234 at level 50, 3,745 at level 40
Raid catch2,140 CP at level 20, or 2,675 if weather boosted (perfect IVs)
Lowest possible raid catch2,051 CP. Raid encounters can't roll below 10/10/10
Base stats282 attack · 214 defense · 163 stamina

What it costs

Candy to evolve25 Candy
Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Size1.2 m and 33.3 kg

Best moveset against each type

Mega Lopunny does not have one best moveset, it has 8. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.

AgainstBest movesetDPS
NormalDouble Kick + Focus Blast24.7
RockDouble Kick + Focus Blast24.7
SteelDouble Kick + Focus Blast24.7
IceDouble Kick + Focus Blast24.7
DarkDouble Kick + Focus Blast24.7
PsychicPound + Shadow Ball19.4
GroundDouble Kick + Triple Axel18.4
GrassDouble Kick + Triple Axel18.4
DragonDouble Kick + Triple Axel18.4
FlyingPound + Triple Axel18.1
GhostDouble Kick + Shadow Ball17.6
BugPound + Fire Punch16.2
WaterPound + Thunder Punch16.2
FightingPound + Hyper Beam15.6
PoisonPound + Hyper Beam15.6
FirePound + Hyper Beam15.6
ElectricPound + Hyper Beam15.6
FairyPound + Hyper Beam15.6

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Mega Lopunny is actually for.

Counters: what beats Mega Lopunny

AttackerTypeMovesetDPS
MewtwoPsychicConfusion + Psystrike Legacy27.4
LucarioFightingSteelForce Palm + Aura Sphere Legacy26.9
EnamorusFairyFlyingFairy Wind + Fly26.4
PheromosaBugFightingLow Kick + Focus Blast24.7
Tapu LelePsychicFairyConfusion + Natures Madness Legacy24.6
TerrakionRockFightingDouble Kick + Sacred Sword Legacy24.6
BlazikenFireFightingCounter + Aura Sphere24.4
YveltalDarkFlyingGust + Oblivion Wing Legacy23.4
AlakazamPsychicConfusion + Psychic Legacy23.4
ToucannonNormalFlyingPeck + Beak Blast Legacy23.2

Ranked by damage per second against Mega Lopunny's own defense, at level 40 with a 15 attack IV, one per evolution family.