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Luxray
#405

Luxray

Electric

Best attacking moveset: Snarl and Wild Charge, worth 12.9 damage per second against a neutral target.

Best moveset

Luxray can learn 12 combinations. Snarl with Wild Charge does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toGround
ResistsFlyingSteelElectric
Fast attackTypePowerDurationEnergy
Hidden PowerNormal151.5s+15
SnarlDark111.0s+13
SparkElectric40.5s+6
Charged attackTypePowerDurationEnergy
CrunchDark653.0s-33
Hyper BeamNormal1504.0s-100
Wild ChargeElectric902.5s-50
Psychic Fangs LegacyPsychic251.0s-33

Shiny

Luxray
Normal
Shiny Luxray
Shiny

Yes. Shiny Luxray has been released. Players have found it from: wild, research, evolution, photobomb.

Evolution family

Numbers

Max CP3,265 at level 50, 2,888 at level 40
Raid catch1,650 CP at level 20, or 2,063 if weather boosted (perfect IVs)
Lowest possible raid catch1,573 CP. Raid encounters can't roll below 10/10/10
Base stats232 attack · 156 defense · 190 stamina

What it costs

Candy to evolve25 Candy
Second charged move75,000 Stardust and 75 Candy
Buddy distance5 km per Candy
Purify a Shadow one5,000 Stardust and 5 Candy
Size1.4 m and 42 kg

Best moveset against each type

Luxray does not have one best moveset, it has 3. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Flying, Water, Ghost.

AgainstBest movesetDPS
FlyingSpark + Wild Charge20.4
WaterSpark + Wild Charge20.4
GhostSnarl + Wild Charge15.4
PsychicSnarl + Wild Charge15.4
NormalSnarl + Wild Charge12.9
PoisonSnarl + Wild Charge12.9
RockSnarl + Wild Charge12.9
BugSnarl + Wild Charge12.9
SteelSnarl + Wild Charge12.9
FireSnarl + Wild Charge12.9
IceSnarl + Wild Charge12.9
FightingSpark + Wild Charge12.6
DarkSpark + Wild Charge12.6
FairySpark + Wild Charge12.6
GroundSnarl + Hyper Beam11.0
GrassSnarl + Hyper Beam11.0
ElectricSnarl + Hyper Beam11.0
DragonSnarl + Hyper Beam11.0

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Luxray is actually for.

Counters: what beats Luxray

AttackerTypeMovesetDPS
GroudonGroundMud Shot + Precipice Blades Legacy30.4
EternatusPoisonDragonPoison Jab + Dynamax Cannon Legacy29.3
ExcadrillGroundSteelMud Slap + Earthquake28.8
MamoswineIceGroundMud Slap + High Horsepower28.3
RegigigasNormalHidden Power + Crush Grip Legacy27.4
RhyperiorGroundRockMud Slap + Earthquake27.4
GarchompDragonGroundMud Shot + Earthquake27.1
LandorusGroundFlyingMud Shot + Earth Power26.9
BlacephalonFireGhostIncinerate + Mind Blown Legacy26.6
KrookodileGroundDarkMud Slap + Earthquake26.1

Ranked by damage per second against Luxray's own defense, at level 40 with a 15 attack IV, one per evolution family.