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Machamp
#68

Machamp

Fighting

Best attacking moveset: Counter and Dynamic Punch, worth 13.2 damage per second against a neutral target.

Best moveset

Machamp can learn 24 combinations. Counter with Dynamic Punch does the most damage per second of them, at level 40 with a perfect attack stat. Same-type moves get the 1.2× bonus, and the cycle assumes the charged attack fires the moment it has the energy.

Stats and moves come straight from the game's own data files. Every number on this page is a raid and gym number, not a PvP one.

Type matchups

Weak toFlyingPsychicFairy
ResistsRockBugDark
Fast attackTypePowerDurationEnergy
Bullet PunchSteel101.0s+11
CounterFighting131.0s+9
Karate Chop LegacyFighting101.0s+13
Charged attackTypePowerDurationEnergy
Close CombatFighting1052.5s-100
Cross ChopFighting501.5s-50
Dynamic PunchFighting852.5s-50
Heavy SlamSteel702.0s-50
Rock SlideRock752.5s-50
Payback LegacyDark952.0s-100
Stone Edge LegacyRock1052.5s-100
Submission LegacyFighting552.0s-50

Shiny

Machamp
Normal
Shiny Machamp
Shiny

Yes. Shiny Machamp has been released. Players have found it from: wild, raid, research, evolution, photobomb.

Evolution family

Numbers

Max CP3,455 at level 50, 3,056 at level 40
Raid catch1,746 CP at level 20, or 2,183 if weather boosted (perfect IVs)
Lowest possible raid catch1,667 CP. Raid encounters can't roll below 10/10/10
Base stats234 attack · 159 defense · 207 stamina

What it costs

Second charged move50,000 Stardust and 50 Candy
Buddy distance3 km per Candy
Purify a Shadow one3,000 Stardust and 3 Candy
Size1.6 m and 130 kg

Best moveset against each type

Machamp does not have one best moveset, it has 6. Which one wins depends on what you are attacking, because a move only gets its bonus against something weak to it. Best against Normal, Rock, Steel.

AgainstBest movesetDPS
NormalKarate Chop + Dynamic Punch20.8
RockKarate Chop + Dynamic Punch20.8
SteelKarate Chop + Dynamic Punch20.8
IceKarate Chop + Dynamic Punch20.8
DarkKarate Chop + Dynamic Punch20.8
FairyBullet Punch + Heavy Slam15.7
FireKarate Chop + Rock Slide14.6
FlyingKarate Chop + Rock Slide13.4
BugKarate Chop + Rock Slide13.4
FightingCounter + Dynamic Punch13.2
GroundCounter + Dynamic Punch13.2
WaterCounter + Dynamic Punch13.2
GrassCounter + Dynamic Punch13.2
ElectricCounter + Dynamic Punch13.2
DragonCounter + Dynamic Punch13.2
PsychicKarate Chop + Payback12.6
GhostBullet Punch + Payback12.5
PoisonBullet Punch + Heavy Slam10.1

Same maths as the headline number, run once per defending type: level 40, perfect attack IV, and the target's own type taken into account. Sorted by damage, so the top of this table is what Machamp is actually for.

Counters: what beats Machamp

AttackerTypeMovesetDPS
MewtwoPsychicConfusion + Psystrike Legacy36.0
EnamorusFairyFlyingFairy Wind + Fly34.8
Tapu LelePsychicFairyConfusion + Natures Madness Legacy32.4
YveltalDarkFlyingGust + Oblivion Wing Legacy30.8
AlakazamPsychicConfusion + Psychic Legacy30.8
ToucannonNormalFlyingPeck + Beak Blast Legacy30.5
MoltresFireFlyingWing Attack + Fly30.4
StaraptorNormalFlyingGust + Fly Legacy29.9
AzelfPsychicConfusion + Futuresight29.8
HoopaPsychicGhostConfusion + Psychic29.7

Ranked by damage per second against Machamp's own defense, at level 40 with a 15 attack IV, one per evolution family.